Making a new cycle Bit help here :>

Got something that makes Armagetron look shiny? Post it here.
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Dehato
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Re: Making a new cycle Bit help here :>

Post by Dehato »

sinewav wrote:You're next step it to learn about UV-face, so you can skin it with a PNG. After that, you need to export it as cycle.ASE and get it into a moviepack so you can test it in-game.

Looking good so far. Keep up the hard work (the easy part is done).
by that you mean like the picture of the cycle but with the black/white colors for when i play it in armagetron?
like the bike.png
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I dont like having a wall in my face
Grid Name: SayChez
TronLight Cycle FTW!!!
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Z-Man
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Re: Making a new cycle Bit help here :>

Post by Z-Man »

pie goes moo wrote:Speaking of cycle.ASE, how do you put one of those in a trunk version?
Exactly the same way as in 0.2.8.x.
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sinewav
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Re: Making a new cycle Bit help here :>

Post by sinewav »

Dehato wrote:by that you mean like the picture of the cycle but with the black/white colors for when i play it in armagetron?
like the bike.png
Read.
http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics

While you're at it, download and install this script for ASE export.
http://www.katsbits.com/htm/tools_utilities.htm#ase
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Dehato
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Joined: Tue Jul 21, 2009 9:00 pm
Location: Im On Armabell making anotha map :D

Re: Making a new cycle Bit help here :>

Post by Dehato »

Holy crap thats awsome!! lol well ill get right on it (the UV face the ace ill do it later :>)
ImageImage
I dont like having a wall in my face
Grid Name: SayChez
TronLight Cycle FTW!!!
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