Settings for Shrunkland?

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Phytotron
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Re: Settings for Shrunkland?

Post by Phytotron »

:P lady


Hey hey, I remembered why the SP_AI_IQ is set to the very specific value of 67. It was because that was the highest it would go while retaining the names Vi, Elm, and Pine. I just liked those names better out of the lot, heh. But, they were boring in their play, and others agreed, so later on I increased it. To repeat myself, I can't recall the exact value, but it was as high as it would go without them crashing up themselves. (They don't know how to account for CYCLE_RUBBER_DELAY and usually end up offing themselves if and when they get too wankery.)

Then, once that was settled, I went in and changed the names as mentioned above.

So, you might want to do some trial&error to see what's a good balance.

Another option if you don't want to do that might be to leave SP_AI_IQ at 67, but set SP_AUTO_IQ to 1 (on). We could suggest some appropriate AI name-changes later, if you decide to do that. Although, A) there are 22 total, and B) I really really don't want to get into a thing with actual player names and who deserves to be included or not. Maybe just a bunch of alternating, numbered "MCP Program" and "USER Program" until the top 3 (bottom of the list in aiplayers.cfg), who would be AI_Swampy, AI_Oscilloscope, and AI_Fonkay. :D In fact, I kind of like this idea. Or whatever.
Last edited by Phytotron on Fri Sep 11, 2009 12:27 pm, edited 1 time in total.
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Re: Settings for Shrunkland?

Post by Lucifer »

The only thing I'd like to argue with Phytotron about is the version of the game you use. You should absolutely use the most recent 0.2.8 version of the game released. If at all possible, use the most recent revision from the 0.2.8.3 branch.

0.2.8.0 has some problems. So do the rest. 0.2.8.2.1 is the safest and most recent, iirc. Security problems. I don't think there's any remote exploit types of problems, but there are DOS and DDOS opportunities there, and there is currently a know script kiddie who may eventually stumble across the warnings on those and actually try to exploit them. I don't think he's got the brain to do so, but you never know.
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Phytotron
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Re: Settings for Shrunkland?

Post by Phytotron »

And you may well be right as far as the 0.2.8.2.1 deal. Understand, I didn't even realise until earlier tonight that the .1 had been tagged onto the end of this more recent version of the client I downloaded a few weeks ago. My main concern is with the settings/physics/mechanics behaviours. I recall, for example, that there was a big difference between 0.2.8.0 and 0.2.8.2, as dealt with here: http://forums3.armagetronad.net/viewtopic.php?t=3391, which itself links to the original thread where a bug was discovered, which also links back to yet another where I was describing a similar change between previous versions that no one else was aware of (or, for awhile, believed).

Like I mentioned originally in this thread, I have a fair amount of resistance to this idea of Shrunkland being "brought back" and cloned, but if it's going to be done, I would at least want to know that it's done right. And as such, I wouldn't want to see any unintended consequences or alterations to the settings which would make it inaccurate and contrary to its original theme. Understand?

But, if that's definitely clear, and 0.2.8.2.1 is safer and whatnot from a server-side perspective, then by all means, use that.
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Re: Settings for Shrunkland?

Post by compguygene »

I will be using the most recent .2.8.3 branch. It's the binary the majority of my servers use, with armathentication enabled, if only for server admins and mods to login.
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Re: Settings for Shrunkland?

Post by Phytotron »

OK, disregard that idea about SP_AUTO_IQ. That doesn't make any sense. If one wanted to avoid the AI having a high enough IQ such that its wankery made it crashed itself, why would one want to have a setting that would automatically increase the AI IQ? Duh. >_< So, right, don't do that.

The rest, I don't know; I question even my recollection now. Playing a little locally, 67 does seem a bit boring. But I tried a couple rounds at 87 and they tended to crash themselves. They just grind themselves back and forth making little designs. What's up with that? They don't even venture out unless you confront them. Did someone change the AI behavior sometime around or since 0.2.8.2? Besides all that, they also all seem to "play open" now. Please tell me that isn't right.

Anyway, if you want to bother trying to inch it up a bit at a time to see how far you can go before they start acting all stupid like that, go ahead. But 67 might be satisfactory, if a bit bland, after all.


Admins and moderators? Great. :roll:
Who are you, anyway, and what are your other servers?
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Re: Settings for Shrunkland?

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Re: Settings for Shrunkland?

Post by Fonkay »

Phytotron wrote:Admins and moderators? Great. :roll:
Is it time for the return of DWH? Where's Joe when you need him?
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Phytotron
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Re: Settings for Shrunkland?

Post by Phytotron »

Whassat?
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Re: Settings for Shrunkland?

Post by Fonkay »

<----
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Phytotron
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Re: Settings for Shrunkland?

Post by Phytotron »

Still don't get it.
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Re: Settings for Shrunkland?

Post by compguygene »

Shrunkland is Back! Same original title, nothing changed but an updated server binary! Enjoy!
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Re: Settings for Shrunkland?

Post by Lucifer »

DWH, near as I can tell, is a secret society complete with handshakes and whatnot. I heard a rumor that DrJoeTron was involved in its creation, but couldn't confirm it. Of course, the same rumor said that I was a member, and that's obviously not true since I wouldn't do anything remotely klannish.
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Phytotron
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Re: Settings for Shrunkland?

Post by Phytotron »

Problem. Apparently you're having issues with your IPs or some shit. Each time I've tried to play it, after a few minutes it would do that deal where the other cycles (humans or AI) would stop turning, continue forward, hit a wall and just stop without exploding, while I could continue turning but wouldn't explode, either. Obviously, I'd then disconnect. Then, if I had it bookmarked, it was no longer valid, including the "B" no longer being in the server list. At one point just now I had two Shrunkland bookmarks with the following addresses:

66.45.244.53
66.45.244.54

Then a couple times, selecting the latter would put me in something about "Sumo Knockout Tournament 1."

Yeah, that's functional.
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Re: Settings for Shrunkland?

Post by DDMJ »

Fonkay wrote:
Phytotron wrote:Admins and moderators? Great. :roll:
Is it time for the return of DWH? Where's Joe when you need him?
I LOL'd!
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Re: Settings for Shrunkland?

Post by sinewav »

Phytotron wrote:Yeah, that's functional.
I agree, it happens to me a lot too.

:evil: that's some bullshit yo. fix da servah.

:twisted: (or just give me the settings...)
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