Word wrote:
edit: i successfully exported it, thanks a lot sine
but arma collapses when i start the moviepack, so i think it's still too detailed. i will post a simplier file here soon!
well i dont get how to "inrtoduce" that plugin to my Cinema 4D
I don't know how i can do the textures (for the game only, i know how to do them with cinema ) and how to fix the problem with the wheels (only one side can be seen)
I need some help with the textures. what is the default configuration for armagetron textures? (frontal-, mip-, cylindric-, uvw-, spat-, shrink-, camera-, cubic mapping..?)
UWV doesn' work i think, or i do it the wrong way, could someone please make a texture? I can't fix the wheel problem too, only two are shown in the game but i exported all four. i tried the following texture (painted it while using UWV, after i saw that it didn't work, i just made numbers to do it manually in paint, but even they were displayed too big ) :
ok I converted it to a blender-file. Can someone please make a good texture for this?
for everybody who is interested in modifying the game (or making 3d models in general), I found another tool that may help you a lot: http://web.axelero.hu/karpo/ (it's a kind of omni-converter for 3d models, including ase).
OK, I see you've already posted the model, for some reason the above images loaded after I posted a reply, I have a very slow internet connection. Let me see what I can do with it.
thanks, i'll send you the model, which format do you prefer?
i think 3ds would be best for 3ds max. i'll edit this post soon. the problem is that the file i have now has too much polys for armagetron but i think it shouldn't be a problem to reduce it a bit (the file i had when i posted this got deleted some weeks ago when my computer crashed x( ).
Here's something you can play around with, it's a very lo poly model with a .png map made using a photo of a Citroen. I'll convert it to a blender file asap so you can edit it.