0.3.1 - Let's release it :)
- HEXadecimal
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- HEXadecimal
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Convert them to png, then. Or upload them to http://xs.to .
No way. Too much code is attached to those for a remotely clean backport.HEXadecimal wrote:on a side note i think the clock and mini map shouls also be included in 0.2.8.3 release.
Isn't there already a clock in 0.2.8?
Besides that, this may be the first release since we started in bzr. My question is, should I branch in svn and then create a bzr branch from that, or should I branch from bzr?
(Not yet ready to branch, but I want to be ready for it when we do)
Besides that, this may be the first release since we started in bzr. My question is, should I branch in svn and then create a bzr branch from that, or should I branch from bzr?
(Not yet ready to branch, but I want to be ready for it when we do)
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Since this is a development release, I'd opt for testing a bzr-only approach. We can finish and refine epsy's name-version-from-bzr shell stuff then, and see again how well bzr merging works (we already have some experience with the sty branch, where it works well.) And even after we throw away the 0.3.1 release branch, the individual revisions and release can still be recovered later from the trunk bzr branch (I don't think that detailed information survives the transition to svn, though. bzr tags definitely don't survive. I'll test it with some merges we already have.)
Pre-emting luke-jr: yes, that means we won't be able to reconstruct 0.3.1 from svn later, at least not easily. And yes, this means the world will end, fire and brimstone etc.
Pre-emting luke-jr: yes, that means we won't be able to reconstruct 0.3.1 from svn later, at least not easily. And yes, this means the world will end, fire and brimstone etc.
- HEXadecimal
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- HEXadecimal
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Hmm.. Isn't that in "settings_visual.cfg"? The 0.2.8 settings are:HEXadecimal wrote:and as i said earlier the gridlines are a lot brighter.
FLOOR_RED .2
FLOOR_GREEN .2
FLOOR_BLUE .2
Did the settings or "floor.png" change in 0.3? So HEX, you like the brighter grid or no? Why not just change the texture/settings for 0.2.8 or 0.3 on your local machine? It's a pretty small thing to worry about IMO.

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Yep, that's it
Trunk has brighter values there in the configuration file.
Apparently, it's the result of a merge from 0.3.0 where joda.bot did the change. I don't disagree with the choice, though, at least not here on my laptop monitor.
Also, on retrieving merged bzr revisions out of svn: It doesn't work, of course. Actually, I'm glad about that. If it did work, bzr-svn would need to store tons of metadata (in addition to the metadata it already stores) hidden in the svn tree.
Edit, SCM dick waggling: "bzr blame" would have attributed the color changes correctly to joda.bot if the merging was done in bzr

It only looks like I did thatsvn blame wrote: 4992 z-man FLOOR_RED .5 # floor color (without moviepack)
4992 z-man FLOOR_GREEN .5 # floor color (without moviepack)
4992 z-man FLOOR_BLUE .7 # floor color (without moviepack)

Also, on retrieving merged bzr revisions out of svn: It doesn't work, of course. Actually, I'm glad about that. If it did work, bzr-svn would need to store tons of metadata (in addition to the metadata it already stores) hidden in the svn tree.
Edit, SCM dick waggling: "bzr blame" would have attributed the color changes correctly to joda.bot if the merging was done in bzr

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Console suggestions, that thing when you type "rubber" in the console and it says "did you mean CYCLE_RUBBER" etc, aren't enabled for trunk/MacOS apparently.
wrtlprnft found this in src/tools/tConfiguration.cpp:
It seemed to work fine (as expected) when I took it off. The revision was this one
wrtlprnft found this in src/tools/tConfiguration.cpp:
Code: Select all
#ifdef MACOSX
printErrors = false;
#endif
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