Armagetronart
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
I used cycle walls, rim walls, and zones. I edited the rim and cycle wall textures to change the color and tonality. The way I see it, every thing that is part of Arma is fair to use and manipulate in order to realize a creation.qRt.mike.huePn wrote:btw sinwave your drawing with multiple axis is interesting -
how did you put several colors???
Your curves are coming along nicely!

And you were the creator of the cardboard tron movie? Very nice! I saw it several months ago. Very cool. Have you seen "ScanTron"? It's also very clever.
http://www.youtube.com/watch?v=83TcW_jSdFM
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
yes, i can figure out now how complex is art-magetron...sinewav wrote:I used cycle walls, rim walls, and zones. I edited the rim and cycle wall textures to change the color and tonality. The way I see it, every thing that is part of Arma is fair to use and manipulate in order to realize a creation.qRt.mike.huePn wrote:btw sinwave your drawing with multiple axis is interesting -
how did you put several colors???
with multiple ways to use the game for touching art.
even with the sounds... a melody could be made with motorsound
for example, like they did with that ferrari F1 car.
yep, we were 2 creators, sharing the job.sinewav wrote: And you were the creator of the cardboard tron movie? Very nice! I saw it several months ago. Very cool. Have you seen "ScanTron"? It's also very clever.
ok i'll see scantron!
* new drawing, pure, then "painted"
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6712
- Joined: Thu Dec 18, 2003 7:03 pm
Wow, what a fantastic idea. If there was a way to program the cycle movements I'd be all over that shit. Is there a way?Tank Program wrote:It occurs to me... has anyone tried re-enacting the Tron light cycle sequence in Armagetron?

On a side note, I just made a server the other day that is a 3v3 set up like the movie, but cockpit mode only. Word on the street is that it pretty much kicks ass. I felt like I had to do it since there currently isn't a server like that.
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6712
- Joined: Thu Dec 18, 2003 7:03 pm
I think it might be possible to do something clever with an aa recording...sinewav wrote:Wow, what a fantastic idea. If there was a way to program the cycle movements I'd be all over that shit. Is there a way?Tank Program wrote:It occurs to me... has anyone tried re-enacting the Tron light cycle sequence in Armagetron?

We talked about it some time ago. Determined the hardest part of re-enacting is the point where the two blue cycles come in together and ride side by side, core dumping the gold cycle.Tank Program wrote:It occurs to me... has anyone tried re-enacting the Tron light cycle sequence in Armagetron?
The problem isn't cycle_width, it's doing the offensive maneuver without crashing.

The rest, well, there's a lot we'd need to choreograph to get it to work. The maze Flynn goes in isn't exactly shown as anything but an in-cam view, and a cheesy one at that. So we're free to construct our own maze, but it would have to be choreographed quite a bit. There might be room for improvising it, with the right players (and appropriate chemistry), but you have to get the left/right turn sequence right.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
"painting" because i used the "paint" windows program.sinewav wrote:"hellow3" looks amazing. The moiré is really neat. It looks like a friend saying goodbye through a screen door. Can you explain about "painting"?
i dont really like it and i usually do photoshop
but with paint i had a good filter to retrieve the grid graphical power...
that gives this moiré
draw draw draw

it truly does kick arse. we did the same thing at the most recent cheers admin meet just to emulate it.sinewav wrote:
On a side note, I just made a server the other day that is a 3v3 set up like the movie, but cockpit mode only. Word on the street is that it pretty much kicks ass. I felt like I had to do it since there currently isn't a server like that.
he said.
- qRt.mike.huePn
- On Lightcycle Grid
- Posts: 27
- Joined: Sat Sep 27, 2008 3:51 am
another drawing, the superdeath spiral.
here are my camera settings, so i can see how to draw from the sky:
CAMERA_CUSTOM_BACK -20
CAMERA_CUSTOM_RISE 50
CAMERA_CUSTOM_PITCH -30
you can put these lines in a file named draw.cfg
put this file in the config directory
during game, when you want this file's settings, open the console and type:
sinclude draw.cfg
if you want original custom view settings, open the console again and type:
sinclude settings.cfg
here are my camera settings, so i can see how to draw from the sky:
CAMERA_CUSTOM_BACK -20
CAMERA_CUSTOM_RISE 50
CAMERA_CUSTOM_PITCH -30
you can put these lines in a file named draw.cfg
put this file in the config directory
during game, when you want this file's settings, open the console and type:
sinclude draw.cfg
if you want original custom view settings, open the console again and type:
sinclude settings.cfg