zone who grows fast...than gets small etc.

Designed a level that creates new, exciting, and challenging Armagetron game play? Or maybe just something funky. Put it right here.
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ed
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Post by ed »

ivantis wrote:i dont know if that would work
if you want to do what is described in this post it would work. I have done similar things in the past. Ever played flower power sumo assault? wondered how zones are able to shrink and grow as they do? This is how.
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ivantis
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Post by ivantis »

no, i never played sumo flower whatever. im thinking of just using something that uses eTimer.h (or whatever that file is called, all these .h's and .cpp's are confusing) as z-man said in the other post in development
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