TRON: The Next Generation

Got something that makes Armagetron look shiny? Post it here.
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wrtlprnft
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Post by wrtlprnft »

On the screenshots it does look a bit threedimensional, but with my camera settings it doesn't at all. It still looks great, though.
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Fonkay
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Post by Fonkay »

Ok, well maybe that's it. I haven't played it in game. Since I rarely play.
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Post by boki »

It does create a 3D visual illusion, until you reach the corner, lol! Sorry guys, that's the best I could do. I only know about design, I don't know how to change a level's structure. But I think it's quite acceptable as it is! It does make the game look a whole lot more interesting! And it will look even more interesting when the Recognizers above your head will be more visible and floating about in the sky!

Which reminds me, has anyone ever created a Recognizer model in one of the 3D creative programs? I'd need a high resolution screenshot of it from below.
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Tank Program
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Post by Tank Program »

I'm absolutely certain I've seen a recognizer model for Armagetron.
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Post by ender »

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Post by boki »

Yep! :D Thanks, to the both of ya! Not sure as to how I would take a screenshot of it though... Can't open the model file with Blender, and didn't manage to get it in-game either... o.O
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Lackadaisical
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Post by Lackadaisical »

You need to get an ase importer/exporter
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Post by boki »

Now to be a complete dummy, where do I place the .py (python) scripts to use them in Blender? I tried all over, but I can't find the location. Thanks.
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Lackadaisical
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Post by Lackadaisical »

If you use windows, put it here:

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C:\Documents and Settings\<username>\Application Data\Blender Foundation\Blender\.blender\scripts
You'll have to have python installed before you can use any nonstandard scripts iirc.
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