nitus wrote:I want to find the "perfect" low rubber setup, which the default settings aren't quite.
You may see the question like so:
if you'd play any videogame having only one chance to survive and win, you'd be frustrated the first times you try it, getting a sad sequence of game overs. Then you probably got bored of it and stop to play.
To avoid that, developers introduced the life reservoir, to make games more playable, then easier to sell, of course.
In armagetron, when you grind a wall and then, by circumstances, you are constricted to double-grind into the space between without crashing, that was your second chance to survive.
If you are so skilled to find a way to get rid of a box alive (allowed by CYCLE_RUBBER_MINDISTANCE value), after a while (RUBBER_TIME setting) you got "forgiven" for your strategic mistake.
We may consider the combination of rubber amount and rubber refill time, as the level of your life reservoir, even the difficult level of the game.
I believe that in a game (as in life) a second chance is enough.
More chances are given to newbies (as to kids), to let them learn gradually.
So, fortress-sumo is probably one of the best amazing setting to play armagetron.
High rubber settings, instead (relatively to speed, I mean) allow a player to escape cowardly to the rim walls, or to trap the enemy inside a complicated box, instead of fighting. I must say that, by this way, the game becomes boring and mechanic.
The truth is that a player skilled in low rubber games will be skilled in high rubber games too, even if he never played them. Not viceversa.
Probably many people won't agree my opinion... well they are free to do so, of course.
-hoop