Starship models

For developmental things relating to the graphics of the game.
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Your_mom
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Post by Your_mom »

i'll just bump this because i shoulda just posted insead of editing
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SuPeRTaRD
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Post by SuPeRTaRD »

thats wild!

i dont mind making a solar sailer, dunno how many polys it woudl end up being.. id try to keep it as low as possible of course..

id prolly rather get round to making a tank model first , but it too will be hard to keep the poly count down on & still look anything like the movie one..

i aught to make all the vehicles tho, in case anyone ever wants to get REAL jiggy with the engine somewheres down the road..

the recognizer is quite near exactly like the movie if i do say so myself

/me pats himself on the back
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n54
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Post by n54 »

sure one could flip the grid but the only point i see doing that would be for a different camera perspective imo, maybe i missed the point?

my point with the mirror/reflection was to make the beam seem to originate from the center of the sailer (which should be easy that way) + with reflection you can use sky reflection which could be neat & fitting

Code: Select all

sideways view of idea:
|             _                                     |
|............/___________________...................|
|            \_                                     | < other grid wall
^             ^     ^---- trail is only coloured close to grid as well as reflected
grid wall     reflected mesh forms lower half of sailer
...... are grid plane  ___ is trail
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SuPeRTaRD
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Post by SuPeRTaRD »

u can change the postion of the model inside 3dmax & it translates the same to the game.. (hehe scuba diver under the grid!) submarines anyone?.. i digress. i guess to get the trail way up in the air is why u flipped the grid tho

mebbe a trail height variable (if thats even possible) blah blah blah
pscreator1
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Post by pscreator1 »

the screenie of the solar sailer looks interesting. i think I'll try it sometime
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