
Linux vs Windows armagetron
- klax
- Project Developer
- Posts: 481
- Joined: Tue Jun 08, 2004 3:51 pm
- Location: Barcelona, Spain
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|||: I'm sure for next version we will have a .deb (I will use this patch to start with):
http://software.linspire.com/emptypool/ ... .2.diff.gz
It's a patch to Armagetron Advance (without a final d lol) to Linspire linux distro (debian based). That patch also has some nice things...
I'm thinking about installing some distros in coLinux and make the packages there
This way it's very easy to have lots of linux distros installed hehe
http://software.linspire.com/emptypool/ ... .2.diff.gz
It's a patch to Armagetron Advance (without a final d lol) to Linspire linux distro (debian based). That patch also has some nice things...
I'm thinking about installing some distros in coLinux and make the packages there

This way it's very easy to have lots of linux distros installed hehe
A few things, one gentoo uses ebuilds, which are fairly simple, you can modify the existing 2.6.0 ebuild to fit any version of tron you want with little hassle. As for compiling from source, make sure you are compiling for your specific cpu so you can take advantages of it, also as for flags i use -O3 -pipe -funroll-loops, I get around 1000fps. Using -O3 can occasionally cause issues (when you streamline code to that degree it sometimes doesnt work quite the same) so if you do encounter strange problems using it (i never have) use -O2. This is working with the amd64 patch applied. A big thing im betting you are having problems with compiling is a lot of distros probably build very generic (and therefore slower) flags/options. Also, for any willing to take the time to help me set it up Im willing to set up an account for you guys to do compiles for your specific architechtures on my machine.