Linux vs Windows armagetron

General Stuff about Armagetron, That doesn't belong anywhere else...
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Sabarai
The Former Man of Cheese
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Post by Sabarai »

i dunno what's the problem of windows users: i get avg of 70 fps on it, full screen windows XP athlon 1700+ pro :?
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klax
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Post by klax »

|||: I'm sure for next version we will have a .deb (I will use this patch to start with):
http://software.linspire.com/emptypool/ ... .2.diff.gz

It's a patch to Armagetron Advance (without a final d lol) to Linspire linux distro (debian based). That patch also has some nice things...

I'm thinking about installing some distros in coLinux and make the packages there :lol:
This way it's very easy to have lots of linux distros installed hehe
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/dev/null
Shutout Match Winner
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Post by /dev/null »

A few things, one gentoo uses ebuilds, which are fairly simple, you can modify the existing 2.6.0 ebuild to fit any version of tron you want with little hassle. As for compiling from source, make sure you are compiling for your specific cpu so you can take advantages of it, also as for flags i use -O3 -pipe -funroll-loops, I get around 1000fps. Using -O3 can occasionally cause issues (when you streamline code to that degree it sometimes doesnt work quite the same) so if you do encounter strange problems using it (i never have) use -O2. This is working with the amd64 patch applied. A big thing im betting you are having problems with compiling is a lot of distros probably build very generic (and therefore slower) flags/options. Also, for any willing to take the time to help me set it up Im willing to set up an account for you guys to do compiles for your specific architechtures on my machine.
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