Actually, I play with the floor turned off, meaning it's black, which is why I have such trouble seeing dark colors. So, that'd be neither here nor there in my specific case, heh.Lucifer wrote:Um, a bright floor will help people like Silly who have a hard time seeing dark trails....
new default textures and model for the release
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Walking Tree
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no, they sayjoda.bot wrote:Link to the font file: http://www.grsites.com/modperl/fontview ... =t&fn=TRON
(guess it's public domain?)
I interpret this as BSD-style licencing, which shouldn't cause any problems, but I'm no expert...If you use this font, please link back to http://www.grsites.com
on the grid as ~free::zombie~
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Walking Tree
- Match Winner
- Posts: 641
- Joined: Sun Jul 10, 2005 9:14 am
You aren't distributing the font, there is no need to worry about copyrights. Furthermore, grsites did not create the font, Paul Albers (pa@gis.shl.com, but it probably is dead. His website was.) did.
It seems enlightenment includes the font with a package.
It seems enlightenment includes the font with a package.
Another free Tron like font:
http://home.luna.nl/~xino/fonts/xenotron/index.html
http://home.luna.nl/~xino/fonts/xenotron/index.html
I added a lower border which improves visibility of wrtl's race server walls.
There is a meaning to the bar code ...
There is a meaning to the bar code ...
- Attachments
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- joda_rim_wall_512.zip
- 512x512 psd ;)
- (441.57 KiB) Downloaded 145 times
About the rim wall: nice variations.
In the current settings distributed with rc2, the rim texture is stretched quite a bit in the x-direction; this improves the filtering when the wall is viewed under a sharp angle. Keep that in mind or change the defaults when you experiment with the rim.
Fonkay's version especially: Sorry, I did not think about this: now players who disable the floor rendering won't see the lower end of the wall. Silly will be all over us... Maybe we can replace the black background with something cool shining through, like circuits, energy flow patterns, Joda's barcode or computerish character sequences. It would need to be rather dark (less than half gray) and color neutral. A shame we can't animate it or give it a paralax... Perhaps something can be found in someone's archives?
The old sky: heh, that's by me. Call me Leonardo
It's just some colored noise, I think I made it with povray.
Tree, about the screenshot for the title: Logically, all the other art needs to be final if the screenshot to look like the game. But is this really a requirement? With the added filtering, it not look as good as the game action itself. Should it not rather be a fake like the stuff in the title bar of the forum?
Anyway, if it has to be a screenshot or several (I'd probably use three smaller ones scattered around like we don't care, but I call a blob with two wheels a lightcycle, so you probably should not listen), just submit a placeholder where you put random shots in. The final deadlile for the title can be extended some days.
In the current settings distributed with rc2, the rim texture is stretched quite a bit in the x-direction; this improves the filtering when the wall is viewed under a sharp angle. Keep that in mind or change the defaults when you experiment with the rim.
Fonkay's version especially: Sorry, I did not think about this: now players who disable the floor rendering won't see the lower end of the wall. Silly will be all over us... Maybe we can replace the black background with something cool shining through, like circuits, energy flow patterns, Joda's barcode or computerish character sequences. It would need to be rather dark (less than half gray) and color neutral. A shame we can't animate it or give it a paralax... Perhaps something can be found in someone's archives?
The old sky: heh, that's by me. Call me Leonardo
Tree, about the screenshot for the title: Logically, all the other art needs to be final if the screenshot to look like the game. But is this really a requirement? With the added filtering, it not look as good as the game action itself. Should it not rather be a fake like the stuff in the title bar of the forum?
Anyway, if it has to be a screenshot or several (I'd probably use three smaller ones scattered around like we don't care, but I call a blob with two wheels a lightcycle, so you probably should not listen), just submit a placeholder where you put random shots in. The final deadlile for the title can be extended some days.
Ok, bright floor, dark walls, that's what I'm thinking. Someone give up dark walls, not quite black, but much darker than even Joda's grey walls.
(I really like the tonka toy cycles
)
(I really like the tonka toy cycles
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
Some of many variations.
I tried to find a pic that looked something like a eletrical panel, but this was the best I could find, if you can think of something better, please send it, and I can add it.
Also, if this all sucks, tell me to start over plz.
I tried to find a pic that looked something like a eletrical panel, but this was the best I could find, if you can think of something better, please send it, and I can add it.
Also, if this all sucks, tell me to start over plz.
This post does not come with any form of Warranty or Return Policy.
If you're unhappy with this post, please feel free to suck it up and move on.
If you're unhappy with this post, please feel free to suck it up and move on.
Ok, I've partially solved the floor. Here are the images. With these, you're free to set a much brighter blue for the floor. Also, a cycle trail that looks pretty neat. 
I failed utterly on the grid wall. Fonkay: have you tried maybe taking silly's light disc and putting it as an alpha layer behind what you've got? I thought about trying that, but wound up trying his disc directly and didn't like the result too much. (I stuck it on top of a woven fabric thingee)
I failed utterly on the grid wall. Fonkay: have you tried maybe taking silly's light disc and putting it as an alpha layer behind what you've got? I thought about trying that, but wound up trying his disc directly and didn't like the result too much. (I stuck it on top of a woven fabric thingee)
- Attachments
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- floor.png (454 Bytes) Viewed 3539 times
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- floor_a.png (125 Bytes) Viewed 3539 times
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- floor_b.png (119 Bytes) Viewed 3539 times
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
Here's the cycle trail.
- Attachments
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- dir_wall.png (1.37 KiB) Viewed 3540 times
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
with floor_red 0
floor_blue 0.6
floor_green 0.4
Screenshots and the rim wall. I went for playable and abstract, no particular theme. The combination made a nice feeling grid.
Um, what's going on with the top, anyway? It's just repeating the top couple of rows of pixels up into infinity? I put a row of black up there, er, dark blue, and that's what you see here.
floor_blue 0.6
floor_green 0.4
Screenshots and the rim wall. I went for playable and abstract, no particular theme. The combination made a nice feeling grid.
Um, what's going on with the top, anyway? It's just repeating the top couple of rows of pixels up into infinity? I put a row of black up there, er, dark blue, and that's what you see here.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
For walking tree: a bunch of screenshots. There are three files, each unzips into its own directory and is full of screenshots taken from a recording. There are some good ones in there. 
I ran a black rim wall (hard to play) so you wouldn't have to deal with that. I turned off the hud, of course. Couldn't turn off cycle names.
I'm not that worried about it. If they're too cluttered, then yeah, probably need to get rid of them. If not, why can't they stay? The players who were there will be forever immortalized in the splash screen.
All the shots have fortress all over them. My personal opinion: the fortress is the biggest part of this release. Maps are really great, but we've only started to explore the possibilities. But the one thing people are responding to the most is fortress. Anyway, it might be a good idea to jump over to wrt's race server and grab a shot to throw in there to show off the cool map stuff too.
I ran a black rim wall (hard to play) so you wouldn't have to deal with that. I turned off the hud, of course. Couldn't turn off cycle names.
All the shots have fortress all over them. My personal opinion: the fortress is the biggest part of this release. Maps are really great, but we've only started to explore the possibilities. But the one thing people are responding to the most is fortress. Anyway, it might be a good idea to jump over to wrt's race server and grab a shot to throw in there to show off the cool map stuff too.
- Attachments
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- blah.tar.gz
- (1.77 MiB) Downloaded 121 times
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- blah2.tar.gz
- (1.74 MiB) Downloaded 148 times
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- blah3.tar.gz
- (1.96 MiB) Downloaded 143 times
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden