SuBlImInAl.FreQ pointed out that by doing the kind of trick that killed his teammates, he gains more speed. Duh, well, if you think that's worth it

Anyway, the fake lag bug, at least as far as a regular client can trigger it, should be fixed now.
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[13] whatup: wow.
[5] Gusbo T.Jam esq --> Teammates: incoming
[7] psyko.Sonar: woah
[7] psyko.Sonar: nooo
[7] psyko.Sonar: WOAH
[7] psyko.Sonar: U FPAHSER
[2] ~*SP*~joda.bot: BUG
[0] whatup core dumped [spider]gizmo for 2 points.
[7] psyko.Sonar: lol
[0] ]i[ ~*King*~ core dumped Cycle_ for 2 points.
[3] [spider]gizmo: wtf
[7] psyko.Sonar: awesome
[3] [spider]gizmo: laggy as hell
[7] psyko.Sonar: look at that
[2] ~*SP*~joda.bot: BUG whatup went straight through the wall
Yes, this is a tricky one. whatup and gizmo were going parallel, whatup turned towards gizmo, and gizmo tunneled to the other side of whatup's wall. Otherwise, he'd have died immediately. This is beyond the limit of what the current engine is capable of handling, but there is one hack I can try after 0.2.8.2 is out.
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[5] Fonkay: BUG? I died for nothing
See attached plot. Maybe your command packet that turned you away from the wall was lost. The received command packets are indicated by the crosses.