All right, thanks.Concord wrote:I put it back up, if you want to drop out, just say so. (which you just did, so I'll take care of it)
The TRON League
Moderator: Light
Re: The TRON League
Re: The TRON League
Re: The TRON League
Too late.-*inS*- wrote:vs pru
Rules wrote:The two Team Captains should each update their results on their own schedule immediately following the completion of the match. Failure to report within 12 hours will results in a forfeit, regardless of the actual outcome.
Re: The TRON League
Uh, no?sinewav wrote:Too late.-*inS*- wrote:vs pru
Rules wrote:The two Team Captains should each update their results on their own schedule immediately following the completion of the match. Failure to report within 12 hours will results in a forfeit, regardless of the actual outcome.
We updated our schedule right after our matches, screenshots are optional - but to save concord the trouble of sifting through score logs I posted a screenshot now which I had forgotten to do earlier.

Re: The TRON League
Re: The TRON League
who do i play today? 
(or in other words:
(or in other words:
)sinewav wrote:WTF, where is the NEW schedule, MAN!?
Re: The TRON League
Huh. What happens now?
Re: The TRON League
pick it up next week I guess.
Re: The TRON League
I suppose Concord had no time to organise these matches and that's why everyone had 2 matches last saturday.
Re: The TRON League
ok, we're bringing this back.
right now, I'd just like to see if anyone's interested and if anyone has a server they can dedicate to this (3v3, ~10 slots is sufficient, 8 would even be ok)
right now, I'd just like to see if anyone's interested and if anyone has a server they can dedicate to this (3v3, ~10 slots is sufficient, 8 would even be ok)
Re: The TRON League
I'll do my best to field a team and show up reliably.
Re: The TRON League
I've got a map for your consideration.
Concord/tronleague/map-0.0.4.aamap.xml
updated settings attached
changes:
SP_TEAMS stuff to reflect sine's earlier request
CYCLE_ACCEL_RIM now 0.5, was 1.0. With the idea being this makes is harder to run.
Also, the deathzone is now a smallish winzone that appears in the middle of the grid. The idea behind this is that in long rounds, the last 2 will battle for position in the center, so they can grab the winzone when it comes up, rather than one of them just running.
I'm considering shading cycle_accel_self down to like 0.9, but I'm nervous about this
Concord/tronleague/map-0.0.4.aamap.xml
updated settings attached
changes:
SP_TEAMS stuff to reflect sine's earlier request
CYCLE_ACCEL_RIM now 0.5, was 1.0. With the idea being this makes is harder to run.
Also, the deathzone is now a smallish winzone that appears in the middle of the grid. The idea behind this is that in long rounds, the last 2 will battle for position in the center, so they can grab the winzone when it comes up, rather than one of them just running.
I'm considering shading cycle_accel_self down to like 0.9, but I'm nervous about this
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