0.2.8.3_beta1: Release process and bugs

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Loor
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Post by Loor »

<3
What ever you did, it seemed to fix my bug. I played in Fortress Café for over an hour today and didn't notice anything.
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madmax
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Post by madmax »

On Fortress Café, '/shuffle <letter>' shuffles you up to position 1.
Desired behavior? :D
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wrtlprnft
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Post by wrtlprnft »

Unintended behavior I'd say, but not harmful. It only works if you're logged in, too :-D
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Loor
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Post by Loor »

Loor wrote:<3
What ever you did, it seemed to fix my bug. I played in Fortress Café for over an hour today and didn't notice anything.
Maybe not so much. I still notice the occasional quick-turns-then-go-through-own-wall. Once it happens, i have time to say:
"Sigh, i'm dead"
before the game catches up and kills me.
Would it be a bug with the client being newer than the server?
As i said, i have noticed it in DDL and cheers, etc.
But not in Fortress Café.
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Z-Man
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Post by Z-Man »

I was going to say "odd, I didn't change anything" :) Could I have a couple of more recordings? The first one didn't get the effect for me. And yes, it may be a server version thing; another elusive seem-to-go-through wall bug that affects current and past versions definitely is a server error (the server sends the client a sync message where the cycle has already gone through the wall), and this one may be similar in nature.

The shuffle undefined behavior has been turned into an error message.
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ed
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Post by ed »

I was given a settings_custom.cfg to test. AUTO_TEAM was 0. trouble was whenever I joined a team it told me I wasn't allowed to join an empty team and the server crashed with:

Code: Select all

[0] Creating grid...
[0] eddie still wants to play for , but isn't currently allowed to.
I found the offending setting: SP_TEAM_MAX_PLAYERS 0
when I set this to > 0, the server worked as normal.
Stupid setting to use, but I suppose it shouldn't be capable of crashing the server.
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Z-Man
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Post by Z-Man »

Hmm, there must be something else, can you post the full config? just setting AUTO_TEAM and SP_TEAM_MAX_PLAYERS didn't crash the server, and I was even able to play.
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ed
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Post by ed »

epsy has since committed a fix which does allow you to play now, and doesn't crash the server.
You still want those config files?
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Z-Man
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Post by Z-Man »

Ah, no, apparently I already beta tested the fix then :)
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madmax
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Post by madmax »

As of 0.2.8_alpha20080308 the chatbot isn't enabled on the login menu (when you request login through '/login forums' for instance).
Maybe this was fixed already?
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DDMJ
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Post by DDMJ »

New mac builds! (armagetronad-0.2.8_alpha20080717)

http://durkas.info/mac

(dedicated server and recorder included as well)
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sinewav
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Post by sinewav »

I have a bug. I guess this is where to post it (you no longer use SF right?).

Build: 0.2.8_alpha20080308
Bug Description: Internal camera crashes application.
Hardware: IBM T-30 thinkpad with ATI Mobility Radeon 7500
OS: Win XP SE

Detailed description: When playing using the incam, Arma will often crash if rubber engages., and sometimes crashes without. I also noticed in other camera modes that cycle models will sometimes disappear when they get to close to a wall, never to return.

I didn't have this problem with my previous installation (0.2.8.1.gcc). CY_Kyle told me his camera freezes in the same situation, but doesn't crash the application. He uses the newest DEV I believe.

It's a big bummer for me since I spent all sorts of time making a kick-ass racing sever that uses incam only. */me weeps silently*

Thanks guys.
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kyle
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Post by kyle »

yes mine freezes the camera in when i touch a wall and turn, mine code is the latest bzr development trunk.

I have a recording if you want it.
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Post by DDMJ »

Error when trying to compile on Mac:

Code: Select all

nKrawallPrivate.cpp: No such file or directory
...but I see that file in the list, I just don't see nKrawallPrivate.h
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