0.2.8.3_beta1: Release process and bugs
On Fortress Café, '/shuffle <letter>' shuffles you up to position 1.
Desired behavior?
Desired behavior?
Winner of the How Many Pages Before The Lock® competition and a grand total of 18,93 euros in Euromillions.
Maybe not so much. I still notice the occasional quick-turns-then-go-through-own-wall. Once it happens, i have time to say:Loor wrote:<3
What ever you did, it seemed to fix my bug. I played in Fortress Café for over an hour today and didn't notice anything.
"Sigh, i'm dead"
before the game catches up and kills me.
Would it be a bug with the client being newer than the server?
As i said, i have noticed it in DDL and cheers, etc.
But not in Fortress Café.
I was going to say "odd, I didn't change anything"
Could I have a couple of more recordings? The first one didn't get the effect for me. And yes, it may be a server version thing; another elusive seem-to-go-through wall bug that affects current and past versions definitely is a server error (the server sends the client a sync message where the cycle has already gone through the wall), and this one may be similar in nature.
The shuffle undefined behavior has been turned into an error message.
The shuffle undefined behavior has been turned into an error message.
I was given a settings_custom.cfg to test. AUTO_TEAM was 0. trouble was whenever I joined a team it told me I wasn't allowed to join an empty team and the server crashed with:
I found the offending setting: SP_TEAM_MAX_PLAYERS 0
when I set this to > 0, the server worked as normal.
Stupid setting to use, but I suppose it shouldn't be capable of crashing the server.
Code: Select all
[0] Creating grid...
[0] eddie still wants to play for , but isn't currently allowed to.when I set this to > 0, the server worked as normal.
Stupid setting to use, but I suppose it shouldn't be capable of crashing the server.
As of 0.2.8_alpha20080308 the chatbot isn't enabled on the login menu (when you request login through '/login forums' for instance).
Maybe this was fixed already?
Maybe this was fixed already?
Winner of the How Many Pages Before The Lock® competition and a grand total of 18,93 euros in Euromillions.
- DDMJ
- Reverse Outside Corner Grinder
- Posts: 1882
- Joined: Thu Jun 08, 2006 12:15 am
- Location: LA, CA, USA, NA
- Contact:
New mac builds! (armagetronad-0.2.8_alpha20080717)
http://durkas.info/mac
(dedicated server and recorder included as well)
http://durkas.info/mac
(dedicated server and recorder included as well)
I have a bug. I guess this is where to post it (you no longer use SF right?).
Build: 0.2.8_alpha20080308
Bug Description: Internal camera crashes application.
Hardware: IBM T-30 thinkpad with ATI Mobility Radeon 7500
OS: Win XP SE
Detailed description: When playing using the incam, Arma will often crash if rubber engages., and sometimes crashes without. I also noticed in other camera modes that cycle models will sometimes disappear when they get to close to a wall, never to return.
I didn't have this problem with my previous installation (0.2.8.1.gcc). CY_Kyle told me his camera freezes in the same situation, but doesn't crash the application. He uses the newest DEV I believe.
It's a big bummer for me since I spent all sorts of time making a kick-ass racing sever that uses incam only. */me weeps silently*
Thanks guys.
Build: 0.2.8_alpha20080308
Bug Description: Internal camera crashes application.
Hardware: IBM T-30 thinkpad with ATI Mobility Radeon 7500
OS: Win XP SE
Detailed description: When playing using the incam, Arma will often crash if rubber engages., and sometimes crashes without. I also noticed in other camera modes that cycle models will sometimes disappear when they get to close to a wall, never to return.
I didn't have this problem with my previous installation (0.2.8.1.gcc). CY_Kyle told me his camera freezes in the same situation, but doesn't crash the application. He uses the newest DEV I believe.
It's a big bummer for me since I spent all sorts of time making a kick-ass racing sever that uses incam only. */me weeps silently*
Thanks guys.
- DDMJ
- Reverse Outside Corner Grinder
- Posts: 1882
- Joined: Thu Jun 08, 2006 12:15 am
- Location: LA, CA, USA, NA
- Contact:
Error when trying to compile on Mac:
...but I see that file in the list, I just don't see nKrawallPrivate.h
Code: Select all
nKrawallPrivate.cpp: No such file or directory