usage of glancing
usage of glancing
How many of those using 0.3.0 or newer use the following glancing feature (please speak up if you do)
"When a glance key is pressed while another glance key already is, the new glance key modifies the old glance."
i.e. if you hold glance right, and then press glance back, the camera turns another 90°, instead of 180° that pressing a glance back usually causes.
I ask because I am triggering that "feature" more often accidentally then intentionally and am thinking about removing it to simplify manual camera control.
"When a glance key is pressed while another glance key already is, the new glance key modifies the old glance."
i.e. if you hold glance right, and then press glance back, the camera turns another 90°, instead of 180° that pressing a glance back usually causes.
I ask because I am triggering that "feature" more often accidentally then intentionally and am thinking about removing it to simplify manual camera control.
have you tried setting glance speed higher ...? Options are documented at
http://wiki.armagetronad.net/index.php/ ... lance_Keys
http://wiki.armagetronad.net/index.php/ ... lance_Keys
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I'm pretty sure newbie is talking about the camera turning too when you turn the cycle while glancing, which is the old behaviour of the glance. Your mom told me it was still possible to switch back to this behaviour by changing camera_glance_mode, but - after checking the page you just mentioned - i'm pretty sure he was wrong.
On topic: I don't use that glancing feature, I thought it was especially a nuiseance with the default camera where the angular velocity is low and you can't quickly change glancing direction.
On topic: I don't use that glancing feature, I thought it was especially a nuiseance with the default camera where the angular velocity is low and you can't quickly change glancing direction.
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Even though the actual glance is made faster, I can't seem to speed up the camera snapping back to looking forwards.meriton wrote:have you tried setting glance speed higher ...? Options are documented at
http://wiki.armagetronad.net/index.php/ ... lance_Keys
It's unplayable for me it'd be like driving a car and turning your head round to look behind you, instead of using your mirrors, you would die.
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Been driving like that for 10 years now. Can't trust the mirrors, they don't reveal what's in the blindspots, that's why they're called blind spots. Of course, that's where the collisions actually occur, so you have to be looking there....Infamous wrote:it'd be like driving a car and turning your head round to look behind you, instead of using your mirrors, you would die.
of course not. But in this country, to pass the driving test you have to look in 2 mirrors before EVERY turn (centre mirror and the wing mirror of the side you are turning) before you even signal you are going to turn. You also have to look in your centre mirror before you change your speed every time; going from a 40 mph zone to a 30 mph zone for example. If you didn't do that on 3 occasions on the test, you'd fail and have to wait another 6 weeks for a test.
Blindspots only come into it when parking or changing lanes don't they?
Blindspots only come into it when parking or changing lanes don't they?
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or turning right. Not being a car driver but riding a bike every day, that's the most dangerous thing for cyclists.
OTOH, it happened to me once (the car driver's fault) at low speed, and the car got a big scrape all along its right side, while nothing serious happened to me. Gotta be a lesson for the driver
OTOH, it happened to me once (the car driver's fault) at low speed, and the car got a big scrape all along its right side, while nothing serious happened to me. Gotta be a lesson for the driver
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For some reason it does snap back fast when you use a custom camera. A couple of people posted their settings hereInfamous wrote: Even though the actual glance is made faster, I can't seem to speed up the camera snapping back to looking forwards.
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