Below is a rant with bad grammer, spelling, and punctuation.
"Do you play rubber?"
... and so i begin to wonder what this question means. Some random out of arma game? Most likely no. Some new server, mabey an odd jumbling of words trying to be coherent to this extent.
"Do I play rubber... explain"
"You know like Xzl Mbc."
Later he began explaining the "2" types of armagetron rubber and fortress.
(I'ld like to note that we where in groundpigs server with shooting enabled and he called it a fortress server)
Apperently everyone(alright, mabey just more then i think should) besides me calls every server, besides those with maps, fortress zones, or anything unique and new since 2.8, a "rubber" server. Could you please call it deathmatch at least. That's all i want. Rubber is infact a game variable in those servers but its also in every server and isnt unique to just one style of server. Just because the z-man fortress clones all have low rubber doesn't mean that they dont have any... try playing with 0 rubber and grinding as close to a wall as you can at bugfarm. blah blah blah ...Typical liberal media.
Do you play rubber?
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- philippeqc
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I really love your classification. See how easy it applies to any case:PsYkO wrote:These are the only gameplays that I say.
Fortress
Rubber
Unique/Maze
Classic Play
-You have to navigate around a series of walls organised to form a maze to find enemies. To help you in your quest, you have a large reserve of rubber. That is a Rubber
-Red looses some points if it conquers Blue's zone. Blue looses some points if it conquers Yellow's zone. Yellow looses some points if it conquers Red's zone. Nobody dies or wins from conquering a fortress. The round lasts until there is a single player left. You see, that is so clearly a fortress.
-You take the classic map and settings, and add 20 zones, half for red and half for blue. Should a team conquer all of the enemy's zones, it is automatically killed and the match ends. That is a classic play.
-You make a map with a wall in the middle, so to attack the enemy's fortress, you have to go on either side of the wall. This of course is a unique setting, never seen before.
See how all is so easy to classify in this clear cut setting.
Pleasentry aside, as for the game modes, re-read z-man's post.
Don't mistake the trees for the forest! Zones are accessories, decoration. They affect the flow of the game, yes, but they aren't a game mode.
By making wild and misdirected claims about "game play", you confuse the issue AND you close down possibilities in people's mind. Imagine the case of 4 teams on an arena, and a single zone in the middle. The game mode is last _MAN_ standing. Should a team conquer the zone, one of its dead players is brought back to life. The zone doesn't collapse, but instead resets itself so that more dead players can be brought back to life.
Now in such a setting, I would most likely aim to cooperate with my team mates to eliminate all the other teams, then tag up with a single team mate to finish off any remaining of my own team mates, hoping that the round ends in a duel between us two, thus at least making one of us the winner. Also, I'd consider trying to conquer the zone should he die when only our team remains, so I could have someone to watch my back till we are the only ones remaining.
But do you notice how little of this would change by setting the rubber value anywhere from "touch anything and your gone" to "you can grind till the arena fills with sparks"?
By promoting such inaccuracies, you are artificially making separations where none exist, such as combining high rubber with fortresses, and also blinding people from the possibilities that could exist.
Next time try to see how you could merge, mix and abuse different concepts. Who knows, you might end up creating something that some will think of as a "game mode" (even if it isn't) ;)
-ph
edit
ROTFL! I'll have to remember that one. ;)Your_mom wrote:*shakes fist*alright, fair enough
Canis meus id comedit.