[4] wrtlprnft |mbc|: BUG CYCLE_RUBBER_WALL_SHRINK doesn't seem to work anymore
To properly test some new code (and to make debug recording faster), I reduced the FPS the server is simulating the world with from 50 to 20. Some timing critical things were affected, such as hitting your or somebody else's trail ends. It was more often lethal than it should have been. That should be fixed already in the current run. Rubber usage was also not well defined, that will be fixed after the next restart.
I hope I got all important precision/extra lag related bugs now. If there are still problems, submit a clientside recording, please. I've done all I can with only the serverside recordings and my own clients' recordings.