Changes to bugfarm settings?

For things that have to do with those crazy test servers... and yeah. By request of z-man, and, of course, you gotta obey...

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~*PsYkO*~

Changes to bugfarm settings?

Post by ~*PsYkO*~ »

Were their changes? Everyone is saying there is something odd with the tails.
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wrtlprnft
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Post by wrtlprnft »

I think from the log messages that I read it should be fixed now, but I dunno if z-man recompiled his servers yet.
The log message I'm referring to
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Z-Man
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Post by Z-Man »

Code: Select all

[4] wrtlprnft |mbc|: BUG CYCLE_RUBBER_WALL_SHRINK doesn't seem to work anymore
To properly test some new code (and to make debug recording faster), I reduced the FPS the server is simulating the world with from 50 to 20. Some timing critical things were affected, such as hitting your or somebody else's trail ends. It was more often lethal than it should have been. That should be fixed already in the current run. Rubber usage was also not well defined, that will be fixed after the next restart.
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Z-Man
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Post by Z-Man »

There was another precision bug that should be fixed now. Sorry for doing this to you, but it's the only way to find these things.
~*PsYkO*~

Post by ~*PsYkO*~ »

Thanks :ThumbsUp:
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Z-Man
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Post by Z-Man »

I hope I got all important precision/extra lag related bugs now. If there are still problems, submit a clientside recording, please. I've done all I can with only the serverside recordings and my own clients' recordings.
~*PsYkO*~

Post by ~*PsYkO*~ »

Haven't checked out tron in a while but I hope the pesky slides cease
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