moviesound can't be found
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
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moviesound can't be found
Can someone explain to me why this is an invalid sound file? I created it using Audacity. When I started up the game and tried to turn, it gave me a message about the file cycturn.wav not being found, asked me if it was called from the correct directory (yes), and then crashed. I suspect it has something to do with the type of wav that it is, but since there's no documentation I've no way of knowing what the proper format should be.
- Attachments
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- cycturn.wav.zip
- Delete the .zip extension.
- (34.02 KiB) Downloaded 667 times
Last edited by Phytotron on Thu Jun 08, 2006 12:37 am, edited 1 time in total.
- Lucifer
- Project Developer
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Here's a 16-bit version of it.
SDL supports a lot of formats, but 32-bit float isn't one of them. I couldn't find a definitive list of supported formats, sorry. It's determined by SDL in the stable branch, SDL_mixer in the trunk. I'll make a definitive list for the trunk at some point, but other than "whatever SDL supports" is the best I can do for the stable branch.
SDL supports a lot of formats, but 32-bit float isn't one of them. I couldn't find a definitive list of supported formats, sorry. It's determined by SDL in the stable branch, SDL_mixer in the trunk. I'll make a definitive list for the trunk at some point, but other than "whatever SDL supports" is the best I can do for the stable branch.
- Attachments
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- cycturn.wav.zip
- (17.01 KiB) Downloaded 639 times