Belenus: Thanks for the WoW comparison

Moderator: Z-Man
likely it must not be a mistake by the defence. I myself got killed by psyko once without making any mistake at all. just because he had much more speed an managed to squeez through. all in all armagetron is a game which lives beside mistakes and very good risky actions. these new settings kill much off the risky ones, which would have suceed before, but fail now. this makes the game far less interesting at my opinion.it is possible to overthrow a +4 grind of pos2 btw, just get close inside db back you can do a 4.5. forget about that now, you ll squeze.MaZuffeR wrote:Was impossible against good players before too, all it took was a 4+ grind by the player left of the middle, I have killed lots of people just by grinding tight enough in that position. (though it beats me why it was so difficult for most people to understand to grind that hard)oO.k3nNy wrote:what i try to say is that its a (technical) skill loss.
you depent on the outside grinder whether you get squeezed when you db at start, so thats the skill of the other player not yours.
a few skill-loss points:
- gettin through mid at start (mostly pos. 1); almost impossible now. (a plus for the defender)
The situations were you could get inside in without a mistake by the defender were very rare before the change, not a big difference here imho- sb who is inside-defending is amlost unbeatable: actually only holes work now. Without these settings you may manage to get back in at high speed between the attackers cycle and his tail. So a 1 on 1 against a inside-defender would be quite boring because the attacker can only circle him, and circle him... hoping he dies. (a plus for defender)
With other settings, yes, but not with the ones in effect. As long as the constraint CYCLE_RUBBER_MINDISTANCE * 2 >= CYCLE_WIDTH is fullfilled, you can't be squished from behind by single grinders, because each of them won't get closer than MINDISTANCE. Now, DGing potentially gets you a little closer if your first grind already was tight, but then you die yourself in your own tunnel.Lucifer wrote:Ummm, ok.Haven't tried it yet, but if I'm reading this right, if the two guys to the side of center grind tight they'll kill the center when they pass? Umm, wouldn't they die when they hit the back of the center's cycle?
Once being the keyword, I said very rare. I have beaten the defender without him/her doing an (obvious) mistake a few times. (that's a few times during the seven months I've played fortress). In the situation you describe there is usually enough room to squeeze through even with the new settings.oO.k3nNy wrote: likely it must not be a mistake by the defence. I myself got killed by psyko once without making any mistake at all. just because he had much more speed an managed to squeez through. all in all armagetron is a game which lives beside mistakes and very good risky actions. these new settings kill much off the risky ones, which would have suceed before, but fail now. this makes the game far less interesting at my opinion.
there are many good defenders who keep it thight. ofc most of the defenders leave enough space, but a pro gamer doesnt get the thrill from beating an open defence. he gets his exitement from beating awesome defenders or do awesome risky stuff. these settings kill a part of that, and that kills a part of the fun i have at this game!MaZuffeR wrote:Once being the keyword, I said very rare. I have beaten the defender without him/her doing an (obvious) mistake a few times. (that's a few times during the seven months I've played fortress). In the situation you describe there is usually enough room to squeeze through even with the new settings.oO.k3nNy wrote: likely it must not be a mistake by the defence. I myself got killed by psyko once without making any mistake at all. just because he had much more speed an managed to squeez through. all in all armagetron is a game which lives beside mistakes and very good risky actions. these new settings kill much off the risky ones, which would have suceed before, but fail now. this makes the game far less interesting at my opinion.