Shoot missle walls

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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~|DS|~|Patch|
On Lightcycle Grid
Posts: 40
Joined: Wed Jan 18, 2006 4:47 am
Location: The Woodlands, Texas

Post by ~|DS|~|Patch| »

Yeah, Zombies are fun, and pig is already got a few suggestions for other stuff from me and some other guys playing tonight, it was a massive brainstorm of ideas, pig should have some good stuff for us in the future.
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longballlasch
On Lightcycle Grid
Posts: 13
Joined: Tue Mar 21, 2006 5:30 am
Location: MN st. pual

Post by longballlasch »

I was thinking of a real 3-d map but I think it will be a while before this idea becomes a possibility. I really like pig sty and the shooting. Lucifer that would be a wack fortress with shooting but very interesting. I don't like the pig sty simpily because i am bad at it, but it is fun if you have more than four people. :twisted: :P
bufalo_1973
Posts: 1
Joined: Fri Apr 14, 2006 3:12 pm

About shooting

Post by bufalo_1973 »

Having an unlimited ammo supply that can destroy other bykes reduces the fun. But what if you could choose A) "gun fire" that breaks the walls but need some time to reload B) one (and only one) missile that can destroy a bike. If you use even once the gun you cannot use the missile. If you use the missile you lose the gun for the rest of the round.

And even a third posible use: a shield. When you have the shield up (lasts just some seconds) you can't shoot and if you use the gun later in the round it takes more time to reload. Something like if the shield damages the gun.

And using any of the three things slows down the byke.
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