Revan wrote:Like that one time ~*SP*~ Vital got a glitch and he went throught peoples walls but you could still die from his! Man that was funny!
Must have been a zombie. A cycle that is alive (so it can move) and dead (so it can no longer be killed) at the same time. Interesting.
I did something against some forms of invisiwalls. The one where your own walls disappear is usually caused by "black holes", when the connection to the server breaks down completely for a split second (or several seconds if you're unlucky). Happens a lot on Lucifer's servers and to Iceman. The walls you lie down simply time out then. I modified the timeout process so they don't disappear if there has been no update at all from the server. Of course, you'll still die because you don't get updates, but then it's not my fault
The invisible death wall (a player dies and his wall disappears too fast on the client), if caused by setting the wrong death time, should now also be fixed. I don't know how exactly it was caused, but I restructured the code maipulating the two relevant variables (alive status and death time) to only set both at once. There were some places where only the alive status were set, duh.