Does anyone know the state of the ZonesV2 in general and the sty port?
I might have some time on my hands, as I got laid off, to try to work on it some.
Zones v2 / sty status
Re: Zones v2 / sty status
As best as I remember, it is finished, but nobody knows how to make any use of it 
- kyle
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Re: Zones v2 / sty status
Ok I'll try to spend some time digging into it and see, the last I remembered, and maybe this was the ct hacks to it, There was some issues and I did not think there was styball implemented, as making a spinning zone v2 ball, detect a wall and bounce became a very hard problem.
As always no guarantee as I have a lot of other projects, but I do think I want to try to spend a little of my time coding, and potentially it will help me get a job again
As always no guarantee as I have a lot of other projects, but I do think I want to try to spend a little of my time coding, and potentially it will help me get a job again

Re: Zones v2 / sty status
That's unfortunate, sorry to hear that. I recently had my hours cut in half so I can relate to any anxiety you're having. It's rough out there, good luck.
- kyle
- Reverse Outside Corner Grinder
- Posts: 1992
- Joined: Thu Jun 08, 2006 3:33 pm
- Location: Indiana, USA, Earth, Milky Way Galaxy, Universe, Multiverse
- Contact:
Re: Zones v2 / sty status
That's no good to hear either, hopefully you get your hours back or can find something else. I've surprisingly been finding some decent jobs posted, I have not applied to any yet though, I'm lucky to have a little bit of breathing room before I need to land another job.
