Ah, I finally locked down a look for this texture that's been giving me a rough time (though I might do one more remix). Also, coming soon is another theme that includes a new trail decal and a mashup of two previous bike skins.
EDIT: Last remix of this texture immediately below. This is the look I was going for originally but couldn't get it out.
sine.wav - various graphical
Re: sine.wav - various graphical
The Bomber
This cycle model is designed for players that turn floor mirror intensity all the way up for those fat, juicy trails. The design is partly inspired by Pike's Donut, I remember several players mentioning they liked it because it was short and stubby. The Bomber has a high visibility marker across it's face and should look good even for players that have a high camera rise. To get the maximum effect you need a transparent shadow texture (included). Just make a "textures" folder in your arma home directory and drop it in there.
I first had this idea about three years ago but only got around to it today since I'm way into 3D modeling right now. Feel free to ask for any changes (it's not a model I'll use often so I'm not sure what it's weaknesses are). Or even ask for a custom model. I need the practice.
This cycle model is designed for players that turn floor mirror intensity all the way up for those fat, juicy trails. The design is partly inspired by Pike's Donut, I remember several players mentioning they liked it because it was short and stubby. The Bomber has a high visibility marker across it's face and should look good even for players that have a high camera rise. To get the maximum effect you need a transparent shadow texture (included). Just make a "textures" folder in your arma home directory and drop it in there.
I first had this idea about three years ago but only got around to it today since I'm way into 3D modeling right now. Feel free to ask for any changes (it's not a model I'll use often so I'm not sure what it's weaknesses are). Or even ask for a custom model. I need the practice.
- Attachments
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- bomber.zip
- includes: cycle.ase, bike.png, shadow.png
- (29.35 KiB) Downloaded 39 times
Last edited by sinewav on Mon Apr 10, 2023 4:58 am, edited 1 time in total.
Re: sine.wav - various graphical
Another screenshot of The Bomber showing high-visibility markings on a dark trail. No more hiding!
Re: sine.wav - various graphical
Neat! A Bauhaus approach to lightcycle design, for the people who actually use them!
Re: sine.wav - various graphical
Some of the updated graphics in this thread are impressive.
Now it doesn't need a lot but these additions/updates would vastly improve the look/aesthetics of the game.
Is there any update on these getting added?
Now it doesn't need a lot but these additions/updates would vastly improve the look/aesthetics of the game.

Is there any update on these getting added?
Re: sine.wav - various graphical
glTron comes with three artpacks that are easily converted to moviepacks. I remember Iceman had these on his site 20 years ago but those are long gone, so here they are (with moviesounds).
- Attachments
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- gltron.zip
- (2.09 MiB) Downloaded 48 times
Re: sine.wav - various graphical
Two more glTron artpack to moviepack screenshots.