sine.wav - various graphical

Got something that makes Armagetron look shiny? Post it here.
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Bytes
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Re: sine.wav - various graphical

Post by Bytes »

Well if they're unreleased, we won't have seen them. It was a poor attempt at witticism, please ignore.
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Phytotron
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Re: sine.wav - various graphical

Post by Phytotron »

Ah, you meant a reason for them not having been seen, whereas I read it as suggesting a reason they haven't been released. :stubble:
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

Not sure what I'm going to do with this one. I think I worked on it too much and ruined my original idea.
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Re: sine.wav - various graphical

Post by Word »

Is that something one can read with a modified QR/bar code scanner of the future or meant to look like celluloid film? I'm trying to find the pattern. Neat. :)
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Re: sine.wav - various graphical

Post by sinewav »

Here is my incam-only cockpit from the 0.4 Cockpit Discussion. I was hoping to optimize it for the cockpit-branch because it allegedly has code to compensate for different aspect ratios, but I could never get it to build on my system. I don't even know if that branch even works.

NOTE: There is no code here for other cameras, only incam. You can copy the layout and files into another cockpit to use.

I will probably write something for the other cameras later, just wanted too get this out there for people to test.
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Re: sine.wav - various graphical

Post by sinewav »

ARGON v0.1*

My challenge was to skin Armagetron with as few adjustments as necessary. I was able to come up with this by replacing the rim wall, bike and trail skins, and a fancy cockpit (designed from all the feedback in our cockpit discussions). There was supposed to be a bunch of sounds too, but that's taking longer than expected, so you'll have to wait for those. Mt design decisions were based on thoughts in the Unifying style thread.

* I spent waaaaay too much time on this.
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Re: sine.wav - various graphical

Post by vov »

That cockpit kicks ass, nice one! And I might just have replaced the old rim texture I used with this one. :D
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Re: sine.wav - various graphical

Post by Monkey »

Looks really good sine, good job.
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Re: sine.wav - various graphical

Post by Misery »

That's some pretty nice work there, Sine! :D
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Re: sine.wav - various graphical

Post by sinewav »

Thanks for the positive feedback, guys. I had to make a small adjustment to the cockpit labels to compensate for low resolutions. I also has an idea to make a gray-scale variant of this cockpit with smooth, round edges. Plus, there is another unfinished Rim texture on my drive that's less "Tron" and more industrial, but it hasn't quite come together yet. I'm booked solid with school and work until the middle of May, so hopefully I can spit out another mod at that time.
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Re: sine.wav - various graphical

Post by sinewav »

Here is a slight remix of a scheme I made a couple years ago, now with a matching cockpit (monochrome, Argon style). The textures are Hi-Res (8MB) and located at the AoT site.

DOWNLOAD
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outlands-incam.png
outlands.png
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Re: sine.wav - various graphical

Post by sinewav »

No one asked for this, but here are the old Armagetron textures as a moviepack in case you are feeling nostalgic.

EDIT: I see these are already on the wiki, but I didn't notice because there were no screenshots, so I added the ones below.
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Re: sine.wav - various graphical

Post by sinewav »

Made some slight modifications to an old moviepack (Sector 773). Very purple.
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Re: sine.wav - various graphical

Post by sinewav »

Remixed a texture I wasn't happy with previously. It's still not great, but I can live with it. I've been having new ideas about rim textures and I'm going in a different direction from here on out.
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screenshot_4.png
rim_wall.png
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Re: sine.wav - various graphical

Post by sinewav »

One more old, unreleased texture:
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