pike's various stuff
Re: pike's various stuff
It looks great. But isn't it somehow difficult for the dig? I mean the size of the car is different, how is this handled?
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Re: pike's various stuff
This cycle model is actually more accurate than default bike, when you get used to it, you won't use another
Re: pike's various stuff
New textures look great. How did you negotiate the seam where the rim meets itself? Did that play a determining factor on the stripe size/angle?
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Re: pike's various stuff
No, with simple and repetitive pattern like this, it was only a matter of cropping the picture in the right place. If you check the rim wall dimensions, it's 510x512 pixels - I had to cut 2 pixels from one side to make it seamless. You just put 2 copies of your texture next to each other and move them left/right until they fit.
Re: pike's various stuff
Pretty nice, Pike!
I have an idea though... That disk-like cycle you have there. It's nice and all. But what about modifying it? Say... a buzz saw? Buzz saws ripping through the grid like a skill saw blade? Pure awesome!
Just a suggestion.
I have an idea though... That disk-like cycle you have there. It's nice and all. But what about modifying it? Say... a buzz saw? Buzz saws ripping through the grid like a skill saw blade? Pure awesome!
Just a suggestion.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
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Re: pike's various stuff
It can be done, the question is if it's worth it, because the wheel is spinning very fast, so in most servers it will look like standard, round cycle.
I'm a bit too busy to do it now, but I'll try not to forget about it, and maybe one day I'll make it.
I'm a bit too busy to do it now, but I'll try not to forget about it, and maybe one day I'll make it.
Re: pike's various stuff
I'd do it myself, but I do not know how to work with the .mod files.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
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Re: pike's various stuff
It is pretty easy to understand, the model is made from triangles. If you open the cycle_rear.mod file, you'll see it has two different parts.
First one looks like this:
v1, v2, v3 are coordinates (x, y, z) of points that you will use to make the triangles
Second part:
This is a triangle made from points v1, v11 and v12.
To make your model it's best to draw it on a piece of paper first, so you won't make mistakes. Type in coordinates for all points you need into the file and then make triangles from them. Finally go to /textures and change cycle_wheel.png as you like. Done
First one looks like this:
Code: Select all
v 1 0.00 0.25 0.50
v 2 0.35 0.25 0.35
v 3 0.50 0.25 0.00
Second part:
Code: Select all
f 1 11 12
To make your model it's best to draw it on a piece of paper first, so you won't make mistakes. Type in coordinates for all points you need into the file and then make triangles from them. Finally go to /textures and change cycle_wheel.png as you like. Done
Re: pike's various stuff
Ho-lee-poop! Just adding more geometry is going to make this not even worth it. Can you say, PITA?
Too bad I don't know anything about programming so I could write some sort of converting script thingie for it. Guess I'll tinker...
Too bad I don't know anything about programming so I could write some sort of converting script thingie for it. Guess I'll tinker...
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
- pike
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Re: pike's various stuff
- pike
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Re: pike's various stuff
I have been asked to share a moviepack I used for my Ladle 100 video, so here it is:
It is slightly corrected in few places, and m&m was added as Ladle 100 winner.
Default floor is all black, but I have also included another floor (floor_x.png) that has color rectangles running through the middle of the grid that I prepared, but didn't use in the video.
Default floor is all black, but I have also included another floor (floor_x.png) that has color rectangles running through the middle of the grid that I prepared, but didn't use in the video.
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Re: pike's various stuff
Thats Nice
Re: pike's various stuff
I've just watched the video and that moviepack looks really nice pike.
Playing since December 2006