Armagetron is NOT dead, here's why and how to keep growing
-
- On Lightcycle Grid
- Posts: 17
- Joined: Mon Apr 14, 2014 3:49 am
- Location: Philly, PA, USA
- Contact:
Re: Armagetron is NOT dead, here's why and how to keep growi
Ye I was thinking that maybe 0.4 could be better advertised so that more people knew about it.
Usually when I search up this game it gives me a link to 0.2 which I was told was the most stable version at this time. Perhaps replacing 0.2 with 0.4 as the standard version would be good once 0.4 has been updated properly.
Usually when I search up this game it gives me a link to 0.2 which I was told was the most stable version at this time. Perhaps replacing 0.2 with 0.4 as the standard version would be good once 0.4 has been updated properly.
Re: Armagetron is NOT dead, here's why and how to keep growi
And replace the crappy start-up music?
Actually, all the sound files, I feel like I'm in a beehive on that version.
Actually, all the sound files, I feel like I'm in a beehive on that version.
Re: Armagetron is NOT dead, here's why and how to keep growi
I don't mind the start up music, although there is a music option in it but I've never figured out how to actually get that to work with my own music, the noise the game makes when you turn is torture though and I have tron muted for itConVicT wrote:And replace the crappy start-up music?
Actually, all the sound files, I feel like I'm in a beehive on that version.
bye
Re: Armagetron is NOT dead, here's why and how to keep growi
if the game has a cheap campaing on google adwords, many people will come everyday
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: Armagetron is NOT dead, here's why and how to keep growi
Er, no one should be encouraging new players to be using an experimental, test, alpha, beta, RC...anything other than the official stable.
Re: Armagetron is NOT dead, here's why and how to keep growi
well, maybe not actively encourage, but at least put it there for everyone to access in an easier way.
- Lucifer
- Project Developer
- Posts: 8640
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
- Contact:
Re: Armagetron is NOT dead, here's why and how to keep growi
We're not ready to advertise 0.4.
That's pretty much the end of that conversation.
I understand why you'd want to, it's soooooo much better than 0.2.8 (yet we get people bitching about it all the time).
But it's just not stable enough to advertise. I've played "stable" versions of games that weren't stable at all, and I've cursed at my computer for stuff that shouldn't have crashed.
We don't want to put our own new players through that. We love them, even if we never see them, so we won't do that to them.
That's pretty much the end of that conversation.
I understand why you'd want to, it's soooooo much better than 0.2.8 (yet we get people bitching about it all the time).
But it's just not stable enough to advertise. I've played "stable" versions of games that weren't stable at all, and I've cursed at my computer for stuff that shouldn't have crashed.
We don't want to put our own new players through that. We love them, even if we never see them, so we won't do that to them.
Re: Armagetron is NOT dead, here's why and how to keep growi
OK, thanks for the explanation.That's pretty much the end of that conversation.
-
- On Lightcycle Grid
- Posts: 17
- Joined: Mon Apr 14, 2014 3:49 am
- Location: Philly, PA, USA
- Contact:
Re: Armagetron is NOT dead, here's why and how to keep growi
I never said we should attempt to advertise 0.4 now, but hopefully in the near future when it is stabilized.Malachi wrote: Perhaps replacing 0.2 with 0.4 as the standard version would be good once 0.4 has been updated properly.
Re: Armagetron is NOT dead, here's why and how to keep growi
You can provide development (beta, RC, etc.) versions where people would have a decent understanding that they're not getting the stable copy of the game. I've used 0.4 for a long time now, and it really is pretty stable. There hasn't been crashing issues any time recently. That seems resolved as of a couple years ago. I don't see why it's such a bad idea ...Lucifer wrote:We're not ready to advertise 0.4.
That's pretty much the end of that conversation.
I understand why you'd want to, it's soooooo much better than 0.2.8 (yet we get people bitching about it all the time).
But it's just not stable enough to advertise. I've played "stable" versions of games that weren't stable at all, and I've cursed at my computer for stuff that shouldn't have crashed.
We don't want to put our own new players through that. We love them, even if we never see them, so we won't do that to them.
- Lucifer
- Project Developer
- Posts: 8640
- Joined: Sun Aug 15, 2004 3:32 pm
- Location: Republic of Texas
- Contact:
Re: Armagetron is NOT dead, here's why and how to keep growi
We already provide that. The suggestion was to promote 0.4 as the Next Biggest Thing Before It's Actually Released.Light wrote:You can provide development (beta, RC, etc.) versions where people would have a decent understanding that they're not getting the stable copy of the game. I've used 0.4 for a long time now, and it really is pretty stable. There hasn't been crashing issues any time recently. That seems resolved as of a couple years ago. I don't see why it's such a bad idea ...
So, based on what you wrote, if that were my only criteria for deciding, I'd decide nothing changes, because we already do what you wrote.
Giving an unstable version a more prominent view is usually a Bad Idea. The specific games where I've experienced this phenomenon are Freeciv and Scorch3d. Both released development versions as stable versions, and as a player playing stable versions, I suffered.
Re: Armagetron is NOT dead, here's why and how to keep growi
Well, I think that was what Malachi made out of it on this page and my original proposal on the previous one sounded more extreme thanks to that (or am I wrong and that was directed at both of us?). All I was saying is it should be easier to access via the main site (instead of having to search through sourceforge or the forums), one can still add warnings along the lines of "experimental version, use at your own risk" etc.The suggestion was to promote 0.4 as the Next Biggest Thing Before It's Actually Released.
Re: Armagetron is NOT dead, here's why and how to keep growi
I was thinking it should be available here, kind of like the 0.2.8 version is. I know it's technically linked to, but so many players were never able to find it. On the other hand, maybe the downloads page is just never really noticed if the source of the download ends up being somewhere else. I guess the issue could be a few different things.Lucifer wrote:We already provide that. The suggestion was to promote 0.4 as the Next Biggest Thing Before It's Actually Released.Light wrote:You can provide development (beta, RC, etc.) versions where people would have a decent understanding that they're not getting the stable copy of the game. I've used 0.4 for a long time now, and it really is pretty stable. There hasn't been crashing issues any time recently. That seems resolved as of a couple years ago. I don't see why it's such a bad idea ...
So, based on what you wrote, if that were my only criteria for deciding, I'd decide nothing changes, because we already do what you wrote.
Giving an unstable version a more prominent view is usually a Bad Idea. The specific games where I've experienced this phenomenon are Freeciv and Scorch3d. Both released development versions as stable versions, and as a player playing stable versions, I suffered.
Re: Armagetron is NOT dead, here's why and how to keep growi
Frankly, its rubber is broken.
Re: Armagetron is NOT dead, here's why and how to keep growi
I agree with what Light's saying; while not actually advertising 0.4 properly, just mentioning on the downloads page (expermental/beta builds section) what 0.4 is and what stage it's currently in. Warnings are already there about usage but additional warnings could be added if you feel it's necessary. Surely we want some people to test 0.4 in order to discuss features and to find bugs, don't we?
Playing since December 2006