Very interestingLucifer wrote:Great, now my test server is running with the new map, and you can connect to it, but not showing in the master server.
You can connect to it at:
breakfast.servegame.com
port 4540
It should show named something like "Breakfast in Hell (test server for 0.2.8.0)" or something like that.
(it's supposed to show in the master server)
0.2.8 (beta 3 tagged)
- Tank Program
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talk_to_master
[0] TALK_TO_MASTER is currently set to 1.
Last edited by Lucifer on Wed Aug 03, 2005 11:29 am, edited 1 time in total.
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6714
- Joined: Thu Dec 18, 2003 7:03 pm
Two things. I took some screen shots, and I know it did it because it lagged, only I can't find them. They're not in the screenshot directory. 2nd, one of these screenshots was of me just having passed through Lucifer's wall on his test server...
(Edit, I'm up to 19 screen shots in my screenshot dir.)
(Edit 2, seems it won't add more...)
(Edit, I'm up to 19 screen shots in my screenshot dir.)
(Edit 2, seems it won't add more...)

Hmmm, console output while the server is starting:
Also, after restarting *that* server, now I can't see any of my own servers on the master server list. Heh. I'm going to delete frommaster.srv and try again.
edit: nope, still all missing
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[0] Bound socket to 0.0.0.0:32792.
[0] Bound socket to 192.168.1.102:4540.
[0] Connecting to master server...
[0] Login information sent. Waiting for reply...
[0] Login Succeeded. User Nr. 1
[0] Syncing with server...
[0] Relabeling NetObjects...
[0] Syncing again...
[0] Done!
[0] Sending my server info...
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 10.
[0] Closing socket bound to 192.168.1.102:4540
[0] Bound socket to 192.168.1.102:4540.
[0] Ping charity changed from 100 to 100100.
[0] Nobody there. Taking a nap...
edit: nope, still all missing
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
Nemo: I probalby mispelled the server name, it's working now.
What chat type do you mean? the normal, /msg or /me?
Lucifer: the master server log says
And I guess that's the problem: I'm still running the old master server, and that probably does not like the DNS name being sent. So it could help if you disable SERVER_DNS again. This may also have confused the master to unlist your other servers, they are indeed gone from the list for good although there's no indication of that in the log.
What is you setting of SERVER_IP now? Without ANY in it, a server is invisible to the LAN browser.
Tank: I think screenshots now go into the "My Pictures" folder in Windows (which is not what you're using right now, right? )
What chat type do you mean? the normal, /msg or /me?
Lucifer: the master server log says
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Received login from 63.246.169.119:4540.
New user: 1
Received new server: breakfast.servegame.com:4540
received logout from 1.
Killing user 1, ping 0.866553.
Acknowledged server: 207.44.206.52:4534
Acknowledged server: 67.19.3.82:4534
Received login from 67.169.163.68:59845.
What is you setting of SERVER_IP now? Without ANY in it, a server is invisible to the LAN browser.
Tank: I think screenshots now go into the "My Pictures" folder in Windows (which is not what you're using right now, right? )
On the master server: that fixed it.
On the server IP: I set it to ANY but didn't get the response I expected. It still bound to 0.0.0.0, and I couldn't connect to it. So I set it to my actual IP address on the LAN (192.168.1.102).
On the server IP: I set it to ANY but didn't get the response I expected. It still bound to 0.0.0.0, and I couldn't connect to it. So I set it to my actual IP address on the LAN (192.168.1.102).
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
Hmmm, "any"? Because it shows 0.0.0.0 if it doesn't have anything, either. It still takes connections from localhost, though, so maybe it should show the loopback address in that case and 0.0.0.0 (or alternately *.*.*.*) for any?z-man wrote:Oh, sorry for misleading output. 0.0.0.0 is supposed to mean "any" and connections to your true IP (or using the LAN browser) should work nevertheless.
Do you have a better idea what to print?
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6714
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Hmmm, maybe it doesn't.z-man wrote:Tank: Works for me... You'll have to debug it yourself, I'm afraid.
Lucifer: I'm baffled, when does the output of 0.0.0.0 mean the operation failed?
Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6714
- Joined: Thu Dec 18, 2003 7:03 pm
Hmm, ok. Let's start with: Where are screen shots supposed to go by default? (And how do you change type?)z-man wrote:Tank: Works for me... You'll have to debug it yourself, I'm afraid.
Edit: found them. ~/.armagetronad/screenshot. The funny thing is the numbering continued from ~/Armagetron/screenshot. Of course, why are screenshots going into a hidden directory in the first place? And since it's not installed, why isn't it going right into the game dir? And still, how do you change screen shot type? PNG creates a horrible lag for me. Maybe make it a menu setting? Here's the screen shot of traveling through a wall...

Tank: the variable PNG_SCREENSHOT should switch between png and bmp mode. I run AA usually from the build directory as well:
and screenshots are put in the screenshot directory thereof. No matter whether I run in debug or release mode. The code for screenshots is in rSysdep.cpp, and tDirectories.cpp decides where stuff is put.
Lucifer: I replace 0.0.0.0 now with *.*.*.* everywhere. We'll see if there is an occasion where this causes more confusion.
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mkdir build
cd build
../armagetronad/configure
make runLucifer: I replace 0.0.0.0 now with *.*.*.* everywhere. We'll see if there is an occasion where this causes more confusion.
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Luke-Jr
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'included'/'automatic' arent part of the filepath.z-man wrote:Umm, by this spec is rather vague and allows for all kinds of names, for example included/1.0.xml... Is this intentional?Luke-Jr wrote:Code: Select all
{GenericCategory,Author,Clan,Server}Name/{,MapName{-,/}}Version.xml
Sorry... left out a '.../'z-man wrote:On the other hand it does not allow for grouping my maps, z-man/trivial/square-1.0.xml would be illegal.
Didn't notice that, thanks... hopefully I'll remember to fix it when I get my main box moved.z-man wrote:And the 40gon has no version number. If you want to update it, you have to make it a 41gon
We need more non-generic maps included, thenz-man wrote:Even though our included maps follow this spec roughly, they don't look particularly consistent to me. Remember users don't read the documentation unless they have to. When a mapper wants to decide how to name his map, he'll look at our included maps and follow any pattern he sees in them. And there is none, so he'll assume map names don't matter. Lead by example.

