Armagetron Advanced 2.7.1 Crashing Immediately

For all the help you need with Armagetron!
Post Reply
Visaoni
Posts: 5
Joined: Sat Jul 23, 2005 6:25 am

Armagetron Advanced 2.7.1 Crashing Immediately

Post by Visaoni »

I'm running OSX 10.3.9 and both 2.7.0 and 2.7.1 crash as soon as I open them... It will show up on the dock for a second and then it will crash without doing anything else. Any ideas here?



vVv
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Are you an administrator? Armagetron 2.7.1 and below need you to be an admin to run the game, in the upcoming version (2.8.0) this is fixed.
Visaoni
Posts: 5
Joined: Sat Jul 23, 2005 6:25 am

Post by Visaoni »

Yep I'm the admin. Don't have any other added accounts on here either...



vVv
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Open up the console application (/Application/Utilities/Console.app) and see if there is any thing concerning Armagetron in it.
Visaoni
Posts: 5
Joined: Sat Jul 23, 2005 6:25 am

Post by Visaoni »

Ok this is what it shows.

Code: Select all

Armagetron[5284] can't make directory /Library/Application Support/Armagetron
Error in int SDL_main(int, char**) in ../src/tron/gArmagetron.cpp:376 : 
 	var directory not writable or does not exist. Don't start Armagetron directly, use the wrapper script in /usr/local/bin.


vVv
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

That usually means you don't have write permission in /Library. Check this site, I am uploading a Mac OS X version now that will fix your problem.
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

OK, its uploaded. Try out that version, it should work.
Visaoni
Posts: 5
Joined: Sat Jul 23, 2005 6:25 am

Post by Visaoni »

Heh, thanks. I fixed it myself a simpler way... Just changed the permissions on /Library/Application Support because my /Library was already okay permissionwise.

Definetly will try out the other version, even though the permissions don't matter that much it's generally better to leave things as they are.

vVv
Visaoni
Posts: 5
Joined: Sat Jul 23, 2005 6:25 am

Post by Visaoni »

Well... all of what I'm presuming to be options are just white boxes that I can turn red one at a time (as if it was a menu which I'm guessing it is) but can't see any of the text... I'll just use the fix I mentioned before, no sweat.


vVv
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Visaoni wrote:Well... all of what I'm presuming to be options are just white boxes that I can turn red one at a time (as if it was a menu which I'm guessing it is) but can't see any of the text... I'll just use the fix I mentioned before, no sweat.


vVv
hmm, there seems to a problem loading the textures on 10.3. I got that too on the first run, second run the font textures loaded. But then ingame the wall textures were having trouble loading, but that oddly stopped after I turned on line anti-aliasing.
User avatar
Z-Man
God & Project Admin
Posts: 11770
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

The "No Font on first load" problem was caused by my texture refactoring last week; apparently, the font got loaded before default options were determined, and the pre-default settings say "no texturing at all". It should be fixed now, sorry.
Post Reply