Excellent Timing Ability
Excellent Timing Ability
Hey there my favourite community!
Read this but I doubt you will believe it!
http://forums.vertrex.org/viewtopic.php?f=5&p=689
Read this but I doubt you will believe it!
http://forums.vertrex.org/viewtopic.php?f=5&p=689
Re: Excellent Timing Ability
That message is from the detection code for turn timing assist bots. Essentially, it gets triggered if you manage tight outside corner grinds too often in a row. Now that you mention it and racing, the detection may be borked for high axis counts. I'll review it.
And if my suspicions are wrong: congratulations
And if my suspicions are wrong: congratulations
Re: Excellent Timing Ability
I miss Hamar and Six.
Re: Excellent Timing Ability
Well I was racing in a 8 axis and was touching the walls sometimes when racing but never considered my timing.Z-Man wrote:That message is from the detection code for turn timing assist bots. Essentially, it gets triggered if you manage tight outside corner grinds too often in a row. Now that you mention it and racing, the detection may be borked for high axis counts. I'll review it.
And if my suspicions are wrong: congratulations
If so, thanks. I appreciate it!
Re: Excellent Timing Ability
Was borked, unborked now. But it was only borked by a factor of sqrt(2) for eight axes, so still not something everyone can accomplish.
Re: Excellent Timing Ability
Oh wow, that's a surprise. I've added it to our +ap's code now too. Haha, that's interestingZ-Man wrote:Was borked, unborked now. But it was only borked by a factor of sqrt(2) for eight axes, so still not something everyone can accomplish.
- dukevin
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Re: Excellent Timing Ability
Just curious but does analyzing the moves of every player take enough CPU power where disabling the feature by console would be better? From looking at the logs, it's mostly false positives which seem pretty frequent in loose dogfight.
Re: Excellent Timing Ability
It recycles the sensor data from the acceleration calculations. Not much CPU at all.
And now that you mention DF, I'll check whether rubber assisted outside grinds are properly handled.
And now that you mention DF, I'll check whether rubber assisted outside grinds are properly handled.
Re: Excellent Timing Ability
What's that?Z-Man wrote:rubber assisted outside grinds
Re: Excellent Timing Ability
Fancy term for following the maze between two walls to make it sound more awesome The game notices after a turn that you are close to the outside of the inner wall, the signature of an outside corner grind. What it may or may not take into account is that you only got this close to it because you were using up your rubber on the outside wall.
Re: Excellent Timing Ability
Ah, thought so. I call that tunneling, at least when done consecutively.
Re: Excellent Timing Ability
Yeah. People who know QM use that word for the bug where you pass through walls unharmed, what regular people call phasing for some reason. You are all weird.
Anyway! The system already takes rubber assists into account, but there was a small loophole that I now fixed: whether a past turn is considered an outside corner grind is determined by a flag that was set by regular turns. It wasn't cleared on rubber assists, though, so it was possible to make a regular turn, then a rubber assisted turn and have that last turn count as a legit outside corner grind. Not any more, the flag is now also cleared.
I may have forgotten to push the changeset, though.
Anyway! The system already takes rubber assists into account, but there was a small loophole that I now fixed: whether a past turn is considered an outside corner grind is determined by a flag that was set by regular turns. It wasn't cleared on rubber assists, though, so it was possible to make a regular turn, then a rubber assisted turn and have that last turn count as a legit outside corner grind. Not any more, the flag is now also cleared.
I may have forgotten to push the changeset, though.
Re: Excellent Timing Ability
QM is weird. And that's the first time I have ever heard of a natural, real world feature called a bug. Who designed this universe? They need to release a new version.Z-Man wrote:Yeah. People who know QM use that word for the bug where you pass through walls unharmed, what regular people call phasing for some reason. You are all weird.
Re: Excellent Timing Ability
You mean when there is a corner and for an instant you see your bike stop because you're facing the corner and will not make your turn.... and the instant after finally the game decided you may continue with a super hard grind?
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Re: Excellent Timing Ability
Z-Man is God. It says so right here. It's no surprise, considering the universe and the game possess similar quirks. Silly atheist.sinewav wrote:QM is weird. And that's the first time I have ever heard of a natural, real world feature called a bug. Who designed this universe? They need to release a new version.
Regular rubber will do.takburger wrote:You mean when there is a corner and for an instant you see your bike stop because you're facing the corner and will not make your turn.... and the instant after finally the game decided you may continue with a super hard grind?
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