That message is from the detection code for turn timing assist bots. Essentially, it gets triggered if you manage tight outside corner grinds too often in a row. Now that you mention it and racing, the detection may be borked for high axis counts. I'll review it.
And if my suspicions are wrong: congratulations
Z-Man wrote:That message is from the detection code for turn timing assist bots. Essentially, it gets triggered if you manage tight outside corner grinds too often in a row. Now that you mention it and racing, the detection may be borked for high axis counts. I'll review it.
And if my suspicions are wrong: congratulations
Well I was racing in a 8 axis and was touching the walls sometimes when racing but never considered my timing.
Just curious but does analyzing the moves of every player take enough CPU power where disabling the feature by console would be better? From looking at the logs, it's mostly false positives which seem pretty frequent in loose dogfight.
It recycles the sensor data from the acceleration calculations. Not much CPU at all.
And now that you mention DF, I'll check whether rubber assisted outside grinds are properly handled.
Fancy term for following the maze between two walls to make it sound more awesome The game notices after a turn that you are close to the outside of the inner wall, the signature of an outside corner grind. What it may or may not take into account is that you only got this close to it because you were using up your rubber on the outside wall.
Yeah. People who know QM use that word for the bug where you pass through walls unharmed, what regular people call phasing for some reason. You are all weird.
Anyway! The system already takes rubber assists into account, but there was a small loophole that I now fixed: whether a past turn is considered an outside corner grind is determined by a flag that was set by regular turns. It wasn't cleared on rubber assists, though, so it was possible to make a regular turn, then a rubber assisted turn and have that last turn count as a legit outside corner grind. Not any more, the flag is now also cleared.
I may have forgotten to push the changeset, though.
Z-Man wrote:Yeah. People who know QM use that word for the bug where you pass through walls unharmed, what regular people call phasing for some reason. You are all weird.
QM is weird. And that's the first time I have ever heard of a natural, real world feature called a bug. Who designed this universe? They need to release a new version.
You mean when there is a corner and for an instant you see your bike stop because you're facing the corner and will not make your turn.... and the instant after finally the game decided you may continue with a super hard grind?
sinewav wrote:QM is weird. And that's the first time I have ever heard of a natural, real world feature called a bug. Who designed this universe? They need to release a new version.
Z-Man is God. It says so right here. It's no surprise, considering the universe and the game possess similar quirks. Silly atheist.
takburger wrote:You mean when there is a corner and for an instant you see your bike stop because you're facing the corner and will not make your turn.... and the instant after finally the game decided you may continue with a super hard grind?