Both servers now alternate leader/runner-up defends, and as such, the scoring has been altered to give attackers less of a bonus. It is now 150 points for winning the round and 50 points for conquering the fortress. The conquest rates are left unchanged. The competitive version is left unchanged(100 for a round win and another 100 for conquering the base, with the leader always defending the fortress).
I am considering moving the defenders spawn to the side of the zone, to help with a faster set up. What do you think?
The configs are both available for RINCLUD'ing:
Code: Select all
RESOURCE_REPOSITORY_SERVER http://resource.hashpickup.net/
RESOURCE_REPOSITORY_CLIENT http://resource.hashpickup.net/
# For competitive play
RINCLUDE epsy/kotf/kotf-0.1.aacfg.cfg
# For public play
RINCLUDE epsy/kotf/kotf_alt-0.1.aacfg.cfg