sine.wav - various graphical

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Word
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Re: sine.wav - various graphical

Post by Word »

nostalgic idea: use sine's ww moviepack to parody this.

edit: the related videos are great too :lol:

villainousCuttlefish
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Re: sine.wav - various graphical

Post by villainousCuttlefish »

i installed the moviepack, but my floor is not one image, it is multiple smaller images put together. can i fix this so it actually helps me in ctf? :)

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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

villainousCuttlefish wrote:i installed the moviepack, but my floor is not one image, it is multiple smaller images put together. can i fix this so it actually helps me in ctf? :)
Yes. The settings used to stretch tile into the correct size and proportion is either:

GRID_SIZE_MOVIEPACK 330
GRID_SIZE 330

...the second to be used if you are simply replacing the default arma floor.png and not using it as a moviepack. I see those settings are included in the moviepack(s), so I'm not sure how you are having a problem. Change the size with the commands above, and if you still have a problem come back to this thread with more information and screenshots -- I'll try to help you.

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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

A vector drawing of an Arma cycle, side view.
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armacycle-side.png
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rename to svg
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

Made a new sky for one of my moviepacks: Sector 773. It creates better contrast and depth, and looks more dramatic to me.
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

Here is a floor tile I use for Fortress and CTF. It is meant to be used @ GRID_SIZE 25, and is subdivided every 5 meters.
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compguygene
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Re: sine.wav - various graphical

Post by compguygene »

I have always used a black floor because the grid is the "wrong" size for CTF and Fortress. Thank you very much, I tried it and love it!
Armagetron: It's a video game that people should just play and enjoy :)
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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

I converted replacement texures (imagined for Arma 0.4) to a moviepack, and in the process realized I never posted the hi-res version anywhere:

Download (8MB) | Screenshots
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The low-res version...
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Re: sine.wav - various graphical

Post by sinewav »


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Re: sine.wav - various graphical

Post by sinewav »

Since I'm in the mood for both moviepacks and other lightcycle games, here is the often overlooked RevoTron. It's a good cross between glTron and Light Cycle 3D. A little too much emphasis on power-ups, but the game is actually pretty hard in single player mode.


:mrgreen: Also, I think I have a some kind of texture-making record now.
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Phytotron
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Re: sine.wav - various graphical

Post by Phytotron »

sinewav wrote: :mrgreen: Also, I think I have a some kind of texture-making record now.
You haven't seen all my unreleased textures!

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Bytes
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Re: sine.wav - various graphical

Post by Bytes »

There may be a reason for that...
Image

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sinewav
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Re: sine.wav - various graphical

Post by sinewav »

Phytotron wrote:
sinewav wrote: :mrgreen: Also, I think I have a some kind of texture-making record now.
You haven't seen all my unreleased textures!
Oh, speaking of, I do have a couple unreleased textures I put together as a moviepack. The rim is a remix of an early texture on the first page with an unreleased floor and trail decal (and solid color sky, which is becoming my signature). It turned out rather nice.
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Phytotron
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Re: sine.wav - various graphical

Post by Phytotron »

Bytes wrote:There may be a reason for that...
What does that mean?

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