getting there...Jonathan wrote:It was obvious to me that I needed a stacktrace but hadn't yet put time in it, and I knew I needed ePlayerNetIDs.z-man wrote:I sure hope you won't make me feel sorry for helping you here
Before I do that I'll find a way to use 512 bots or so.Please don't stomp over servers actually used for playing with your army of bots...
Getting booted for "cheating"
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I just know I"m gonna have nightmares over this.
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I even stopped the bots... and I think you were actually sending tons of data to me (stats at end of round).nemostultae wrote:Yea, I entered and tried to get a screenshot, but my screen wouldn't update, it was just black. And of course I was getting 2 fps... I had to shut down the server to make this post, you were dos'ing me.
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It's a Zen thing. You know, the only enemy you have to fight is your own fear. If it shows 1, that means you're still afraid of something 
No, of course it's a bug (Edit: the fear thing is not Zen either, I guess). Jonathan seem to be right about it only counting yourself because the only change I observed is that it switches to 0 when you die. Hehe, this is the enemy counting code:
(I'll skip the usual bug assignment procedure and fix it right away)
No, of course it's a bug (Edit: the fear thing is not Zen either, I guess). Jonathan seem to be right about it only counting yourself because the only change I observed is that it switches to 0 when you die. Hehe, this is the enemy counting code:
Code: Select all
if (p->Object() && p->Object()->Alive() && !(p != me)){
alivepeople++;
}
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You're afraid of dying. Once you're dead you can't die again until next round, ie you have 0 enemies. Armagetron is the only game I know that's so smart. 
Why not
? I wouldn't consider teammates enemies.
Why not
Code: Select all
alivepeople += p->Object() && p->Object()->Alive() && p->CurrentTeam() != me->CurrentTeam();ˌɑrməˈɡɛˌtrɑn
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