I've taken up programming in C++, and I guess I could say I'm rather intermediate at it. I see that openGL is a powerful multi-platform library that I'd love to use. But, it's kind of big and complicated ( /me is a noob

)
How did you familiarize yourself with openGL, and what libraries are used in Armagetron Advanced to implement it? (I've heard of Glut, SDL, etc.)