How did you familiarize yourself with openGL, and what libraries are used in Armagetron Advanced to implement it? (I've heard of Glut, SDL, etc.)
C++ - OpenGL
C++ - OpenGL
I've taken up programming in C++, and I guess I could say I'm rather intermediate at it. I see that openGL is a powerful multi-platform library that I'd love to use. But, it's kind of big and complicated ( /me is a noob
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How did you familiarize yourself with openGL, and what libraries are used in Armagetron Advanced to implement it? (I've heard of Glut, SDL, etc.)
How did you familiarize yourself with openGL, and what libraries are used in Armagetron Advanced to implement it? (I've heard of Glut, SDL, etc.)

Re: C++ - OpenGL
I'm all for Standard Works. Learned C from K&R, C++ from Stroustrup and OpenGL from the Red Book. Probably not what I'd recommend today, though.
We're just using SDL to handle the OS dependant oddities for us, and a bit of glu (not glut) for convenience.
We're just using SDL to handle the OS dependant oddities for us, and a bit of glu (not glut) for convenience.
- Jonathan
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Re: OpenGL
The OpenGL Red Book helped me a lot at first. It's a no-nonsense comprehensive overview of what OpenGL will do for you. Version 1.1 is available for free on the web. Keep in mind that it's pretty archaic by now, but it should leave you with a solid foundation, from which you can expand to shaders and such.
ˌɑrməˈɡɛˌtrɑn
Re: C++ - OpenGL
Good luck, sufy!!!!!!!!!!!!!