Where is the Ladle (and Fortress) heading in the future?
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Re: Where is the Ladle (and Fortress) heading in the future?
Worth a shot, but probably not ladle anymore: 1 point per zone capture, time-limited matches. No other points. You're going to see holing all over the place with 6 players though.
PS: No, no other points. Maybe 2 points for a zone capture, 1 for a survival.
PS: No, no other points. Maybe 2 points for a zone capture, 1 for a survival.
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Re: Where is the Ladle (and Fortress) heading in the future?
That was my point with your post...Concord wrote:INW wrote: What? Where is this evidence?
I believe:
1v2 unconquerable lowers the value of individual skill relative to the value of player advantage. (Oh man, imma camp and wait for them 2 attackers to just die)
1v2 unconquerable also lowers the relationship between team skill and individual skill. (how the hell would it raise it? what the?)
See what I did there?
Where is the evidence! Where's yours?
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Re: Where is the Ladle (and Fortress) heading in the future?
No, more like -2.INW wrote:+2akira wrote:There is a simple physical change which would dramatically improve the fortress experience for the better: lower rubber to a value between 2-3.
More deaths, faster shrinks, rising skill-level, less adjusts etc.
PS: 1v2 unconquerable is so stupid, I just refuse to post any argument about it.
If that's the case, players with 130+ pings will be at such a disadvantage, unless you increase ping rubber.
Re: Where is the Ladle (and Fortress) heading in the future?
INW wrote: That was my point with your post...
So, let's test it then, because we know what the current settings yield. Ladle 50 is coming up.
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Re: Where is the Ladle (and Fortress) heading in the future?
And no settings will* be changedConcord wrote:Ladle 50 is coming up.INW wrote: That was my point with your post...
*Should might work better there.
Re: Where is the Ladle (and Fortress) heading in the future?
Interesting. Surviving would be essential, so some more defensive gameplay, but then again, this enforces one team to kill some of the other team, so a bit more aggresive gameplay. However, when one team has to comeback, rounds will be really long against a def which doesn't shrink fast. Time Limit should be added to this, then.epsy wrote:PS: No, no other points. Maybe 2 points for a zone capture, 1 for a survival.
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
Re: Where is the Ladle (and Fortress) heading in the future?
Why make 1v2 unconq? Holing is NOT a problem. If you're 1v3 then your team probably made some avoidable mistake earlier on and deserves to pay.
If you do change anything (and I don't really want you to) then the only problem is the massive slowly-shrinking sweepbox defences that mean it's still 6v6 after 10 minutes of play.
If you do change anything (and I don't really want you to) then the only problem is the massive slowly-shrinking sweepbox defences that mean it's still 6v6 after 10 minutes of play.
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Re: Where is the Ladle (and Fortress) heading in the future?
Good point, though I do not think it would be that much of a problem. At least I never experienced substantial drawbacks in low rubber US servers like new shrunk&BiH.DDMJ wrote:No, more like -2.INW wrote:+2akira wrote:There is a simple physical change which would dramatically improve the fortress experience for the better: lower rubber to a value between 2-3.
More deaths, faster shrinks, rising skill-level, less adjusts etc.
PS: 1v2 unconquerable is so stupid, I just refuse to post any argument about it.
If that's the case, players with 130+ pings will be at such a disadvantage, unless you increase ping rubber.
Re: Where is the Ladle (and Fortress) heading in the future?
Although I'm a fan of low rubber, I don't think it'd work so well in fortress. Even the grind would be effected, and even the slightest lag would cause problems. If anything it'd make people play even safer, and bold cuts and other risky moves would never get tried out
I don't see what the fuss is with 1v2 unconq - let's just try it out in a pickup match or a public game and see how we like it rather than debate at length what we think we'll feel about it
I don't see what the fuss is with 1v2 unconq - let's just try it out in a pickup match or a public game and see how we like it rather than debate at length what we think we'll feel about it
Re: Where is the Ladle (and Fortress) heading in the future?
again, it's really individual skill vs team skill. If the 3 attackers of the other team suck and your defender is good, then it's just fair if he kills them IMO.dariv wrote:Why make 1v2 unconq? Holing is NOT a problem. If you're 1v3 then your team probably made some avoidable mistake earlier on and deserves to pay.
If you do change anything (and I don't really want you to) then the only problem is the massive slowly-shrinking sweepbox defences that mean it's still 6v6 after 10 minutes of play.
Re: Where is the Ladle (and Fortress) heading in the future?
holing is obviously a problem. That's why teams are compelled to use such overwhelming defenses.
Re: Where is the Ladle (and Fortress) heading in the future?
They are not compelled... we didn't last ladle and narrowly lost to SP, rounds losses came from endgame 1v1s or cuts. Show me any successful hole in a 3v3 offensive, and I'll show you a sweeper that's not doing their job.Concord wrote:holing is obviously a problem. That's why teams are compelled to use such overwhelming defenses.
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Re: Where is the Ladle (and Fortress) heading in the future?
Holing is not a problem, it's a tactic and a product of settings being changed. If you change the settings in any way the tactics will change, not always going to like the outcome of those changes but it happens. I can't see how changing the settings to making the zone 2 vs 1 unconquerable is going to fix this 'problem' since people can just hole with more players from the outset of the round. I also don't understand why it's such a bad thing that ladle fortress has become more team and tactic oriented. The level of skill is obviously higher which makes for more difficult and longer matches. Nobody wants to watch a 2 vs 1 sumo in the zone for eternity in a ladle :/ Is there really any need for fortress so become any more defence oriented than it already is? If a team leaves their defender alone, and the other team has player advantage, they deserve to be able to take the zone...
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Re: Where is the Ladle (and Fortress) heading in the future?
Concord, I thought you didn't like sumo?
Why don't we try removing holes for one ladle instead of all this madness.
Why don't we try removing holes for one ladle instead of all this madness.
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Re: Where is the Ladle (and Fortress) heading in the future?
I think what people want to achieve by lowering rubber (as well as more acceleration) is the fact that defense will shrink faster. Very closed defense (which, imho, caused all the holing in the first place) is then not as favorable because it can be crowded more easily. More open defenses, which can expand easier, will have the old disadvantage that they can be cut. It is all about finding the balance between the two.þsy wrote:Although I'm a fan of low rubber, I don't think it'd work so well in fortress. Even the grind would be effected, and even the slightest lag would cause problems. If anything it'd make people play even safer, and bold cuts and other risky moves would never get tried out
As a side note on an earlier topic some pages ago: I'm not convinced that a team with two skilled players and two sucky players who die easily should necessarily have an advantage over a team of four average players.
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