+1Titanoboa wrote:since I'm late to the discussion and you've already addressed most things I'll just back sine (and poke) up, and add that there's more good than harm in raising the round limit, and there's definitely no harm in putting it on trial for a month (which is only one Sunday night in practice anyway).
And I'm not a fan of -2 for suicide, but I still think (and have thought for a long time now) that it'd be interesting (and more fair to all players) if the other team gained 2 points for your suicide instead.
Ladle 48
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Re: Ladle 48
Re: Ladle 48
Right, I don't think we need to get into a negative point scoring debate. Let's focus on one thing at a time. Fortress doesn't need sweeping changes.
Oh, and please, please don't get the idea we need to tweak them for Fortress. Stay focused on the topic at hand: Limit_Rounds.
It has to do with wall influence, naturally. Every time you encounter a wall (driving within 6 meters by default), Arma remembers that interaction for a short period of time. If you die within that period the credit goes to the owner of the wall, yours or another's. For a detailed explanation, see settings.cfg and search for the "ENEMY_" family of settings. Or see the wiki.INW wrote:Edit: How does the server choose between a suicide and team kill?
Oh, and please, please don't get the idea we need to tweak them for Fortress. Stay focused on the topic at hand: Limit_Rounds.

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Re: Ladle 48
Or people decide between giving +2 points to the other team or -2 points to theirsINW wrote:Suicides and team kills shouldn't count against your team's score or give the other team points.
The whole point of No-Point Hole is to die without giving points away or in this case, losing points.
If -2 points were to be awarded for suiciding, the era of No-Point Holing ends, abruptly.
FYI, I couldn't care more about that.
Edit: How does the server choose between a suicide and team kill?
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Re: Ladle 48
Technically, you would need an infinite amount of rounds in the impossibly rare scenario of everyone dying at the start of every round at the same time resulting in 0 core dumps, 0 zone captures, and no round winner.sinewav wrote:Oh and I don't think the number it's raised to needs a huge discussion either. Probably 99 or 100 will do. If someone with crazy statistics knowledge wants to figure out the minimum possible rounds we can set it at, go ahead and knock your self out.
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Re: Ladle 48
Because that happens all the time...DDMJ wrote:Technically, you would need an infinite amount of rounds in the impossibly rare scenario of everyone dying at the start of every round at the same time resulting in 0 core dumps, 0 zone captures, and no round winner.sinewav wrote:Oh and I don't think the number it's raised to needs a huge discussion either. Probably 99 or 100 will do. If someone with crazy statistics knowledge wants to figure out the minimum possible rounds we can set it at, go ahead and knock your self out.

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Re: Ladle 48
I don't get your post?
I said that in mine..."impossibly rare"
I was just answering sine's post.
I said that in mine..."impossibly rare"
I was just answering sine's post.
Re: Ladle 48
Yeah, I thought about that. How about we just come up with a cool number instead? I was thinking Limit_Rounds 2020 because, you know, he designed the original framework. Would be a cool tribute.DDMJ wrote:Technically...

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Re: Ladle 48
I just want to contribute and say yes I agree with everything you guys are talking about.
<--- shoebat
Re: Ladle 48
If this is impossible, the answer is 22 rounds. Worst case scenario is the first 5 rounds, the opponent gains a score of 98-0. They then try the suicide tactic and forfeit 6 points a round for 16 rounds until the score becomes 98-96. If you make the max_rounds 5+16+1 = 22, there will still be one deciding round, and the tactic will fail.DDMJ wrote:Technically, you would need an infinite amount of rounds in the impossibly rare scenario of everyone dying at the start of every round at the same time resulting in 0 core dumps, 0 zone captures, and no round winner.sinewav wrote:Oh and I don't think the number it's raised to needs a huge discussion either. Probably 99 or 100 will do. If someone with crazy statistics knowledge wants to figure out the minimum possible rounds we can set it at, go ahead and knock your self out.
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Re: Ladle 48
How did you get that?dariv wrote: Worst case scenario is the first 5 rounds, the opponent gains a score of 98-0.
Its feasable for a team to take 6-7 rounds to get a score like that. And yes we are talking about stupidly hypothetical situations
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
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Re: Ladle 48
I vote limit_rounds 2020. As sine mentioned, it would be a nice tribute.
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Re: Ladle 48
What if we do what Titian did in SBT.
I notice when people only have one shot, they try 10x harder.
How about we remove the max score and just make the max rounds 25. Person with the highest Score at the end of the 25 rounds advances. I mean it could be less then best of 3 matches, Usually they go longer because a team goes 1-1 and this eliminates that. I mean go big or go home right?
I would def be up for the 1 shot to make it type of game. Thoughts? or should we try a test tournament of it first lol.
I notice when people only have one shot, they try 10x harder.
How about we remove the max score and just make the max rounds 25. Person with the highest Score at the end of the 25 rounds advances. I mean it could be less then best of 3 matches, Usually they go longer because a team goes 1-1 and this eliminates that. I mean go big or go home right?
I would def be up for the 1 shot to make it type of game. Thoughts? or should we try a test tournament of it first lol.
Re: Ladle 48
Cody wrote:try a test tournament of it first