Ladle 48
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Re: Ladle 48
Thanks Eckz.
I'd like to bring up a discussion we had after last Ladle and make sure we all think it's a good idea. The first part involves adding "shout" settings to the ladle.cfg since only half the servers seem to have them set properly. This was a good catch by Jip and makes makes the servers more homogeneous.
The second part involves a slight change to Fortress that seems to have unanimous consent. This is, removing Limit_Rounds and making Fortress a Limit_Score game. The advantages of doing this are:
It should be noted that removing Limit_Rounds does not automatically mean matches will drag out longer. Clearly it is ultra-safe playing that makes matches longer, not rounds. I've seen quite a few 80 minute matches that never reach 10 rounds.
If everyone thinks this is a good change we can add this right away. We can even have a vote like we used to and make it feel more "official" if that's what you want.
I'd like to bring up a discussion we had after last Ladle and make sure we all think it's a good idea. The first part involves adding "shout" settings to the ladle.cfg since only half the servers seem to have them set properly. This was a good catch by Jip and makes makes the servers more homogeneous.
The second part involves a slight change to Fortress that seems to have unanimous consent. This is, removing Limit_Rounds and making Fortress a Limit_Score game. The advantages of doing this are:
- Teams can't suicide to work the scoreboard and the game early, a practice that's becoming popular. Most agree this is an acceptable tactic, but also agree that it's kind of "dickish."
- Teams are compelled to keep driving forward for points instead of playing overly safe and ending the game on rounds, which is very anti-climatic.
- Making Fortress a Limit_Score game opens up the possibility of more exciting comebacks, which we all agree are totally awesome!
It should be noted that removing Limit_Rounds does not automatically mean matches will drag out longer. Clearly it is ultra-safe playing that makes matches longer, not rounds. I've seen quite a few 80 minute matches that never reach 10 rounds.
If everyone thinks this is a good change we can add this right away. We can even have a vote like we used to and make it feel more "official" if that's what you want.
Re: Ladle 48
++ I want Limit_Score not Rounds.sinewav wrote:Thanks Eckz.
I'd like to bring up a discussion we had after last Ladle and make sure we all think it's a good idea. The first part involves adding "shout" settings to the ladle.cfg since only half the servers seem to have them set properly. This was a good catch by Jip and makes makes the servers more homogeneous.
The second part involves a slight change to Fortress that seems to have unanimous consent. This is, removing Limit_Rounds and making Fortress a Limit_Score game. The advantages of doing this are:
The fact is, games rarely end on rounds anyway, so they will hardly be missed. But with more teams choosing single and team suicides for points I can see the practice of "working the rounds" leading to a resentful atmosphere with runner-ups calling winners "cowards" and any number of demeaning names when Ladle victories are achieved that way.
- Teams can't suicide to work the scoreboard and the game early, a practice that's becoming popular. Most agree this is an acceptable tactic, but also agree that it's kind of "dickish."
- Teams are compelled to keep driving forward for points instead of playing overly safe and ending the game on rounds, which is very anti-climatic.
- Making Fortress a Limit_Score game opens up the possibility of more exciting comebacks, which we all agree are totally awesome!
It should be noted that removing Limit_Rounds does not automatically mean matches will drag out longer. Clearly it is ultra-safe playing that makes matches longer, not rounds. I've seen quite a few 80 minute matches that never reach 10 rounds.
If everyone thinks this is a good change we can add this right away. We can even have a vote like we used to and make it feel more "official" if that's what you want.
Question is, Limit_Score 100 or Something else?
Re: Ladle 48
Add "shout" settings: Sounds good to me.sinewav wrote:Thanks Eckz.
I'd like to bring up a discussion we had after last Ladle and make sure we all think it's a good idea. The first part involves adding "shout" settings to the ladle.cfg since only half the servers seem to have them set properly. This was a good catch by Jip and makes makes the servers more homogeneous.
The second part involves a slight change to Fortress that seems to have unanimous consent. This is, removing Limit_Rounds and making Fortress a Limit_Score game. The advantages of doing this are:
The fact is, games rarely end on rounds anyway, so they will hardly be missed. But with more teams choosing single and team suicides for points I can see the practice of "working the rounds" leading to a resentful atmosphere with runner-ups calling winners "cowards" and any number of demeaning names when Ladle victories are achieved that way.
- Teams can't suicide to work the scoreboard and the game early, a practice that's becoming popular. Most agree this is an acceptable tactic, but also agree that it's kind of "dickish."
- Teams are compelled to keep driving forward for points instead of playing overly safe and ending the game on rounds, which is very anti-climatic.
- Making Fortress a Limit_Score game opens up the possibility of more exciting comebacks, which we all agree are totally awesome!
It should be noted that removing Limit_Rounds does not automatically mean matches will drag out longer. Clearly it is ultra-safe playing that makes matches longer, not rounds. I've seen quite a few 80 minute matches that never reach 10 rounds.
If everyone thinks this is a good change we can add this right away. We can even have a vote like we used to and make it feel more "official" if that's what you want.
Remove Limit_Rounds: Of course!
...Although it may mess with scheduling and timing in the ladle if a match lasts more than the 45 minutes allotted. May I propose you also put a 45 minute limit on matches? This is something that, from what I've heard, usually won't be reached anyways, but in the chance it does, will decide a winner and keep the entire competition running more smoothly.
Re: Ladle 48
The fear is that that will increase time wasting by the team in front. Which, in all probability, it will.
he said.
- INW
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Re: Ladle 48
But doesn't the winning team have all rights to do that? Well same with the suiciding.fingerbib wrote:The fear is that that will increase time wasting by the team in front. Which, in all probability, it will.
I guess the whole point in taking off limit_rounds is to propose comebacks?
Re: Ladle 48
Sure, it's their right to do so, but I imagine that it's not something most of us would want to encourage.
he said.
Re: Ladle 48
I think you are asking yourself the wrong question. A better question is "do team suicides make for a more exciting and interesting Fortress?"INW wrote:But doesn't the winning team have all rights to do that?
Here is an ugly, but likely scenario. Your team is down 40-82 at the end of the 6th round. You've taken a beating, but your team has what it takes to turn things around. You know the maximum amount of points a team can score in a round is 22. If you can last until round 10, you can steal a victory. But, you never get a chance because the other team decides to suicide the final 4 rounds. Even though you take the zone and the win each round, you still loose 82-80. Do you somehow feel -- cheated? Is it fun to watch 4 rounds go by helpless to do anything while your opponent says "sorry, our cost/benefit analysis has determined that continuing this match is above our risk threshold so we are ending the engagement early. No hard feelings. Good luck next month."
This example is far wild fiction. We have all seen comebacks like this in Ladle and it's rare, but amazing nonetheless. With competition continually increasing it's only a matter of time before team suicides are how matches will start ending regularly. The same thing happened in Wild West CTF Tournaments a few years ago and you wouldn't believe the shitstorm that followed. Those of us who were there see this recent suicide trend as very troubling, with good reason.
- INW
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Re: Ladle 48
Well I see how it can be less exciting but if you weren't down 40-82 to begin with, the situation wouldn't happen anyway.
If a team beats you that bad at the start, they deserve the win in my eyes.
But then again, here comes the cocky we so good situation where they actually start to lose and then lose because their is no limit_rounds.
Interesting scenario.
If a team beats you that bad at the start, they deserve the win in my eyes.
But then again, here comes the cocky we so good situation where they actually start to lose and then lose because their is no limit_rounds.
Interesting scenario.
- Desolate
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Re: Ladle 48
INW, you're fighting for a boring and less competitive ladle. Rather than making it more interesting for new players who might happen to stumble across our small community in the future, you are suggesting that we make the game a boring suicide fest after one team takes the lead. The enjoyable part of watching competitive gameplay in all sorts of games is the knowledge that the losing team has the opportunity to make a comeback and save themselves from their earlier mistakes/defeats. There's still a large chance that the team up by 40 points will still win, but there is the possibility that the losing team can have some spectacular rounds and get themselves back in the game within two rounds. We don't want to encourage suicides just because a team gets off to a bad start in a match. You can't just simply force your team to not go down 40 points when a large number of factors can come into play.
- INW
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Re: Ladle 48
I'm not fighting for anything.Desolate wrote:INW, you're fighting for a boring and less competitive ladle...
Like I posted in the other thread, I could careless what happens. I am just bringing up points that others may not have seen.
Jesus.
Re: Ladle 48
Yeah... that's actually a problem. Don't do that. You're not contributing to the discussion and you're not bringing up any solid counterpoint. I'm just going to put you down for a "yes" vote on raising Limit_Rounds.INW wrote:I'm not fighting for anything.
Oh and I don't think the number it's raised to needs a huge discussion either. Probably 99 or 100 will do. If someone with crazy statistics knowledge wants to figure out the minimum possible rounds we can set it at, go ahead and knock your self out.
Re: Ladle 48
Hah that looks familiar after recently wondering why people actually say that
So what teams exactly are suiciding muliple rounds to get a match win in a ladle?
Has 'sportsmanship' completely gone out the window or is it so competitive these days & teams are just desperate to win..Don't tell me it's taken 40 ladles for people to tron and math at the same time
I was undecided about the round limit question & took it as another change due to people with too much time on their hands however a whole team suiciding for 4 rounds like I just read in an example here somewhere sounds like a bit of a farce
edit: also default shout spec 0 is a no brainer
& should probably decide sooner rather than later about a vote or not so this topic can be split
So what teams exactly are suiciding muliple rounds to get a match win in a ladle?
Has 'sportsmanship' completely gone out the window or is it so competitive these days & teams are just desperate to win..Don't tell me it's taken 40 ladles for people to tron and math at the same time
I was undecided about the round limit question & took it as another change due to people with too much time on their hands however a whole team suiciding for 4 rounds like I just read in an example here somewhere sounds like a bit of a farce
edit: also default shout spec 0 is a no brainer
& should probably decide sooner rather than later about a vote or not so this topic can be split
- INW
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Re: Ladle 48
Don't put me as a "yes". Put me as "other" or whatever the other category is besides yes or no.sinewav wrote:Yeah... that's actually a problem. Don't do that. You're not contributing to the discussion and you're not bringing up any solid counterpoint. I'm just going to put you down for a "yes" vote on raising Limit_Rounds.INW wrote:I'm not fighting for anything.
Oh and I don't think the number it's raised to needs a huge discussion either. Probably 99 or 100 will do. If someone with crazy statistics knowledge wants to figure out the minimum possible rounds we can set it at, go ahead and knock your self out.