
i take my hat off to Camaro for playing in a such difficult time (4.Am-6am)

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Empty words. Everyone knows you can't be beat. As I've pointed out several times, there are only a handful of people who have what it takes to excel at CTF, and that handful of players are all on the same team.Titanoboa wrote:Seriously guys, are you gonna let me stay this cocky for another month?
Were Force and killer on that team? What was the lineup? Also, ID beat Ww twice in CTF when I was in ID. That also proves my point.BoxeD wrote:ID beat both R and Ww in that tr2n tournament o.o
I don't understand..Is your point that all teams can be beaten?sinewav wrote:BoxeD wrote:I Also, ID beat Ww twice in CTF when I was in ID. That also proves my point.
And I'm very glad they did. Without Ww's domination there'd be no _~R~_ clan.sinewav wrote:It's was the same deal when Wild West CTF hosted tournaments. Wild West won, what was it, 14 tournaments in a row?
It's a well known fact that CTF teams who use VoIP will dominate the others because of the fast-paced, intricate nature of the game. It's tough to find a group of player who are comfortable using VoIP -AND- are good in CTF. Duh, you know this. If I ever join another CTF Tournament, VoIP will be required.Titanoboa wrote:sine have you ever tried playing while voice chatting? I'm pretty sure you could lead a team to victory if you "strat-call" while defending.
oh and btw, I think the holes are too big.
Titanoboa wrote:...this means that the explosion radius is smaller than the flag radius. This can affect matches, but I wonder if small holes aren't better anyway.
The problem with this is (albeit, a comparatively small one) that if a player with the flag dies and drops the flag in the middle of somebody else's tail, an enemy cannot try to defend the flag. Think of how many times in ctf a flag must be defended outside of its normal position until the defense is under control again and the flag can be returned. If the hole radius is smaller than that of the flag, there will likely be bits of tail penetrating the dropped flag, meaning that it would be extremely difficult for somebody to defend the flag, and would instead have to return it, (potentially to an enemy).sinewav wrote:Titanoboa wrote:...this means that the explosion radius is smaller than the flag radius. This can affect matches, but I wonder if small holes aren't better anyway.LOL what does the flag radius have to do with it? It's not like you need to carry the flag back out through the hole.
Yeah, you just need to be more precise at holing (not hard) and affecting the matches is the desired goal, no?
Got it, thanks. But, the wall delay is 2 seconds. That's super short. I can't see it being that big of a deal in the long run. Smaller holes probably have more benefits than not. You should set up a server with changes and get a game going to test.PokeMaster wrote:Ask for diagrams if that doesn't make sense.