The TRON League
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Re: The TRON League
I would suggest a faster acceleration for a few reasons:
-It would enable more of an attack strategy
-Slightly discourage camping, or just make it harder. Either or seems preferable to me.
-Leave less opportunities to just back door
-Probably shorten rounds by a bit
-It would enable more of an attack strategy
-Slightly discourage camping, or just make it harder. Either or seems preferable to me.
-Leave less opportunities to just back door
-Probably shorten rounds by a bit
- INW
- Reverse Outside Corner Grinder
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Re: The TRON League
We don't want this to turn into another Crosseyed and Painful Tournament.Magic wrote:What's wrong with camping?
Re: The TRON League
The settings are perfectly fine, do not change them.
http://i52.tinypic.com/11ipyet.png
Thursday July 22nd 2010: Airman's team beat Lizmatic's team in fortress.
DDMJ wrote:Good idea...but what if the arma player is Luke-jr
- afrothunder
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Re: The TRON League
Agreed.Lord Pein wrote:The settings are perfectly fine, do not change them.
Re: The TRON League
I was considering lower the match rounds to 7. I think 7 is sufficient. To correspond, limit_score would be lowered to 35.
thoughts?
also, teams with missing 4ths will be activated tomorrow, remember that players can be added anytime from after the games saturday until thursday.
teams without names, or with names that claim to not be final names will not be activated unless the team captains tells me, or writes on their sign up that indeed the team name is what they want. I wrote this on the sign up as well a couple days ago, but I thought it deserved repeating.
thoughts?
also, teams with missing 4ths will be activated tomorrow, remember that players can be added anytime from after the games saturday until thursday.
teams without names, or with names that claim to not be final names will not be activated unless the team captains tells me, or writes on their sign up that indeed the team name is what they want. I wrote this on the sign up as well a couple days ago, but I thought it deserved repeating.
Re: The TRON League
Wait until we actually have a competition before modifying anything.Concord wrote:I was considering lower the match rounds to 7. I think 7 is sufficient. To correspond, limit_score would be lowered to 35.
http://i52.tinypic.com/11ipyet.png
Thursday July 22nd 2010: Airman's team beat Lizmatic's team in fortress.
DDMJ wrote:Good idea...but what if the arma player is Luke-jr
Re: The TRON League
I'd say that too. I think it's pretty solid right now.Lord Pein wrote:Wait until we actually have a competition before modifying anything.
Re: The TRON League
The only problem is one which exists with all dogfighting that I'm aware of- if your opponent keeps running there is nothing you can do. I remember someone repeatedly digging 0.5 against the wall then turning away. If I follow, I'm trapped at a disadvantage, if I go back, he does the exact opposite on the other wall.
That's why I think with a central, slow death zone to end rounds, two cautious opponents will just wait it out. I can't see an advantage to risking an attack apart from "good sportsmanship".
That's why I think with a central, slow death zone to end rounds, two cautious opponents will just wait it out. I can't see an advantage to risking an attack apart from "good sportsmanship".
pLxDari - Challenge us!
- Phytotron
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Re: The TRON League
Sure there is. You get better, first. Then you chase them down, put a good box around them, and core dump their asses. Runners are never successful long-term, except against poor opponents. That includes players who either get frustrated and screw up, or decide they're going to start messing around...and screw up. Additionally, sounds to me like you need to learn how to beat a grind. (This is a "dogfight" server?)dariv wrote:The only problem is one which exists with all dogfighting[sic] that I'm aware of- if your opponent keeps running there is nothing you can do.
digging 0.5
I don't believe in death zones. Despite short-sighted intent to the contrary, they usually reward the so-called "runners" and "campers."
Re: The TRON League
I guess you haven't played on the server, rubber is 1.0, so if they dig 0.5, and you beat their dig, you lose your back-door.
Also acceleration is pretty low so it's hard to chase them down if they do steps whilst running.
Also acceleration is pretty low so it's hard to chase them down if they do steps whilst running.
pLxDari - Challenge us!
Re: The TRON League
this a myth. the acceleration value (15) is 60% of the base speed (25). That's not slow, it's rather sensible.dariv wrote:
Also acceleration is pretty low so it's hard to chase them down if they do steps whilst running.
For fortress players who might find this "slow," fortress acceleration is 66.7% of the speed, not substantially higher than these physics.
Re: The TRON League
It's not a myth, it's an opinion. I found it was very hard to chase someone down.Concord wrote:this a myth. the acceleration value (15) is 60% of the base speed (25). That's not slow, it's rather sensible.dariv wrote:
Also acceleration is pretty low so it's hard to chase them down if they do steps whilst running.
For fortress players who might find this "slow," fortress acceleration is 66.7% of the speed, not substantially higher than these physics.
pLxDari - Challenge us!
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Re: The TRON League
I put up a Euro server for this on my new German dedicated server, TheServerPharmDE. I also tested the settings, and rather like them.
Armagetron: It's a video game that people should just play and enjoy
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
https://bit.ly/2KBGYjvCheck out the simple site about TheServerPharm
Re: The TRON League
isn't acceleration factors just that.. a factor which you multiply by? So anything higher than 2-3 is really getting up there
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
Re: The TRON League
i just grind the rim walls if i need speed there...