
So, I've been using my spare time to build up a super-speed map. The emphasis is on grinding and breaking so that you have enough speed to get the other guy.
As such, the accel values are really high, but the map I'm using is arena_size 5.
cycle_accel_enemy, for example, is 15. Average speeds are around 75-300 in normal play.
This creates a problem, however; when the player is tunnelling they often get speed boosts that are ridiculous, even for this. (Recorded speeds of up to 3100 before an inevatible crash.)
My question, then, is if cycle_slingshot can be used to counteract this. Am I able to set it to Negative-Half-Of-My-Current-Speed-At-Any-Time? This would keep tunneling speed relatively normal.
If you want to play with it, here are the settings:
<Settings>
<Setting name="BUG_RIP" value="1"/>
<Setting name="CYCLE_SPEED" value="75"/>
<Setting name="CYCLE_RUBBER" value="40"/>
<Setting name="CYCLE_ACCEL" value="10"/>
<Setting name="CYCLE_ACCEL_RIM" value="5"/>
<Setting name="CYCLE_ACCEL_SELF" value="10"/>
<Setting name="CYCLE_ACCEL_TEAM" value="10"/>
<Setting name="CYCLE_ACCEL_ENEMY" value="15"/>
<Setting name="CYCLE_ACCEL_SLINGSHOT" value="0"/>
<Setting name="CYCLE_ACCEL_TUNNEL" value="40"/>
<Setting name="CYCLE_BOOST_RIM" value="30"/>
<Setting name="CYCLE_BOOST_SELF" value="40"/>
<Setting name="CYCLE_BOOST_TEAM" value="50"/>
<Setting name="CYCLE_BOOST_ENEMY" value="60"/>
<Setting name="CYCLE_BRAKE" value="150"/>
<Setting name="CYCLE_BRAKE_DEPLETE" value="0"/>
<Setting name="CYCLE_SPEED_MAX" value="0"/>
<Setting name="CYCLE_SPEED_MIN" value="0"/>
<Setting name="CYCLE_START_SPEED" value="0"/>
<Setting name="CYCLE_TURN_SPEED_FACTOR" value="0.99"/>
<Setting name="CYCLE_ACCEL_OFFSET" value="2"/>
<Setting name="SPAWN_WINGMAN_SIDE" value="6"/>
<Setting name="SPAWN_WINGMAN_BACK" value="6"/>
<!-- there are eight axes and arena size is 5 in my tests. Spawns are so far apart in order to make braking and breaking easier.-->
</Settings>
Thank you for your time!