Tru wrote:player_chat_wait_* I took from ladle settings.
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win_zone_expansion changed to 22
I'm not so sure the 30 seconds of player chat wait will do any good in ctf (the effects of a new round and the very start of a round is very different from fortress), but rather disrupt the flow of the match. 5 is enough, or even 3 seconds.
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This expansion rate makes it so a team with players near the corners in the end of a round will likely get undeserved score_win points. an expansion of 100 will just wipe the grid and start a new round, which is more "fair" in most if not all cases.
and
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SCORE_WIN 2
SCORE_KILL 1
SCORE_FLAG 4
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LIMIT_SCORE 100
LIMIT_ROUNDS 4
We had countless debates about score_win and suicides at the start of a round, "back in the day" on lagtest forums, and basically all active players vouched for a higher score_win to make mass suicides less effective (and other pros as well). That way we might not have to forbid mass suicides (who's to enforce 'justice' without being unbiased or unfair?) but rather just remove them as an effective strategy.
Also, the low number of limit_rounds makes it, in some cases, rewarding to just hold the flag and wait for a deathzone if you're in the lead. That can make matches boring. & keep in mind that the Ww tourneys were 4/2/8 points and a 100 score limit, which means this score limit here is twice as high; what's the purpose of that?
If you already had this in mind, then nevermind my post. :)
And on a more personal note: Green vs purple makes it a lot harder (on my screen anyway.. blurry tails etc), can't we do the standard blue vs yellow? that seems to work well for everyone.