new players
- 2020
- Outside Corner Grinder
- Posts: 1322
- Joined: Thu Dec 29, 2005 9:21 pm
- Location: the present, finally
new players
had a quick look at the member numbers
since tank program started up this version on 18th december 2003
it took two years before i joined at 658 on 29th december 2005
nearly a further year to reach 1000 members on 8th november 2006
another two years before reaching 2000 members on 16th january 2009
nearly a year and a half to reach 3000 members on 18th may 2010
and half a year to hit 4000 members on 12th december 2010
we are currently on 4140 today 31st december 2010 at 1.18pm
i was lucky
i found fortress within a couple of days of starting...
and back then the skill levels of players was pretty bloody basic...
since tank program started up this version on 18th december 2003
it took two years before i joined at 658 on 29th december 2005
nearly a further year to reach 1000 members on 8th november 2006
another two years before reaching 2000 members on 16th january 2009
nearly a year and a half to reach 3000 members on 18th may 2010
and half a year to hit 4000 members on 12th december 2010
we are currently on 4140 today 31st december 2010 at 1.18pm
i was lucky
i found fortress within a couple of days of starting...
and back then the skill levels of players was pretty bloody basic...
hold the line
Re: new players
I wonder how much of a role authentication and authenticated Fortress has played in those numbers.
Re: new players
We still don't have a new manual! 

- Phytotron
- Formerly Oscilloscope
- Posts: 5042
- Joined: Thu Jun 09, 2005 10:06 pm
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Re: new players
Not bloody surprising considering it had only been introduced a couple months earlier. What's more remarkable is that it hasn't changed but a smidgen since then.2020 wrote:I found fortress within a couple of days of starting, and back then the skill levels of players was pretty bloody basic.
Without a doubt, a large role. Look how membership accelerated after authentication was introduced. Even that said, obviously this forum's "member" count shouldn't be taken to mean much. The number of regular, active players—during any given period, or even tallied over the lifespan of this game—is surely below that.sinewav wrote:I wonder how much of a role authentication and authenticated Fortress has played in those numbers.
- 17na
- Average Program
- Posts: 94
- Joined: Wed Nov 10, 2010 2:14 am
- Location: Fcon server. you are a true tron fan if you get the reference.
Re: new players
Wish I had been there back then strategy isnt as much of the online mode as I would have though infact most of the people I see are annoyingly skilled triple binders and people who are jsut impossibly good doing ANYTHING to win.2020 wrote:back then the skill levels of players was pretty bloody basic...
- Desolate
- Shutout Match Winner
- Posts: 1021
- Joined: Sat Apr 26, 2008 2:31 pm
- Location: Probably golfing
Re: new players
Not bloody surprising considering it had only been introduced a couple months earlier. What's more remarkable is that it hasn't changed but a smidgen since then.Phytotron wrote:2020 wrote:I found fortress within a couple of days of starting, and back then the skill levels of players was pretty bloody basic.
Settings aren't everything, it has changed, skillwise, tacticwise, there was only a few major setting changes, and the rest was up to the players to develop new strategies, which they have. We all know you hate fortress.
Re: new players
You're wrong, actually. That's like saying the skill level of football hasn't changed but a smidgen over the past 100 years. And, to someone who isn't all that interested, it might seem like it hasn't.Phytotron wrote:What's more remarkable is that it hasn't changed but a smidgen since then.
Your ignorance is understandable but not acceptable

- Phytotron
- Formerly Oscilloscope
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Re: new players
It's not about my hating fortress, or ignorance. It's basic objective observation. You guys are hunkered down and overly engrossed in it, amplifying and exaggerating any minor tweak (settings and tactics, etc.) into something a great deal more significant than it actually is.
- Desolate
- Shutout Match Winner
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- Joined: Sat Apr 26, 2008 2:31 pm
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Re: new players
In the same way, one could view your minor tweaks to rubber settings very few people understand extremely exaggerated by you in order to get your servers just right. You are extremely interested in getting the right settings for the server, and we are interested in doing the same for fortress. Why fix it if it ain't broke?
- Phytotron
- Formerly Oscilloscope
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Re: new players
Grind at 3.549687, never at 3.8984756!!! OMG I died at 3.729345!!! (That's fortress players, by the way.) 

Re: new players
i said that yesterday to someone so he stops telling someone how hard he should grind, can't remember whoPhytotron wrote:Grind at 3.549687, never at 3.8984756!!! OMG I died at 3.729345!!! (That's fortress players, by the way.)

- Desolate
- Shutout Match Winner
- Posts: 1021
- Joined: Sat Apr 26, 2008 2:31 pm
- Location: Probably golfing
Re: new players
cycle_rubber_minidistance 0.9689437 This is not quite the effect I wanted when hitting a wall, though a value over 1 turned really buggy and was much worse than this. Omg, could I try utilizing this with cycle_rubber_speed_decay to produce a 1^0 ratio against the wall?
That's you
I didn't bother looking at actual settings.
That's you

- apparition
- Match Winner
- Posts: 630
- Joined: Sun Dec 03, 2006 9:59 am
- Location: The Mitten, USA
Re: new players
"Ashi stop turning back into my def!"
Ashi turn back into my def and says, "drive on keeper"
"wtf lol drive on?"
That's fortress
In all seriousness though, the advancements and changes we fort players make may seem small or insignificant to rubber players and vice versa. Just like how a swimmer shaves his legs makes a small, noticeable difference on his swim time. Or a runner gets better shoes. Or a racecar buys new racecar tires. In the end, it's all about the love of the game. And the game... is fort. not rubber
Ashi turn back into my def and says, "drive on keeper"
"wtf lol drive on?"
That's fortress

In all seriousness though, the advancements and changes we fort players make may seem small or insignificant to rubber players and vice versa. Just like how a swimmer shaves his legs makes a small, noticeable difference on his swim time. Or a runner gets better shoes. Or a racecar buys new racecar tires. In the end, it's all about the love of the game. And the game... is fort. not rubber
- Phytotron
- Formerly Oscilloscope
- Posts: 5042
- Joined: Thu Jun 09, 2005 10:06 pm
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Re: new players
What's that?apparition wrote:rubber players