oh shoot! my server has stopped showing up!

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dkiller
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Posts: 16
Joined: Sun Oct 10, 2010 5:52 pm

oh shoot! my server has stopped showing up!

Post by dkiller »

Hey everyone, Ive been running a dedicated server for a bit, and have finally decided to start working on it again. Right now, I am working from germany, rather than the US, and I have not been able to get my server to show up in the list. I have talk_to_master set to 1, and the server ports listed on the default one, 4534. Im running a mac dedicated sty-compiled server, and its up right now. If youd like a snippet of my server, heres its start-up procedure.

Code: Select all

Macbookx:Armagetron Advanced Dedicated hushahn$ cd /Users/hushahn/Desktop/Armagetron\ Advanced\ Proj/Armagetron\ Advanced\ Dedicated ; /Users/hushahn/Desktop/Armagetron\ Advanced\ Proj/Armagetron\ Advanced\ Dedicated/armagetronad-dedicated [0] Command ACCESS_LEVEL_VOTE_REMOVE unknown.
[0] 
[0] Command .
 unknown.
[0] 
[0] Command // unknown.
[0] 
[0] Command // unknown.
[0] 
[0] Command //// unknown.
[0] 
[0] Command // unknown.
[0] 
[0] Command // unknown.
[0] 
[0] User killer@ will be known as dkiller@dbd/member.
[0] TEAM_MAX_PLAYERS changed from 8 to 1.
[0] TEAMS_MAX changed from 4 to 12.
[0] TEAMS_MIN changed from 4 to 1.
[0] AI_IQ changed from 200 to 10.
[0] CYCLE_SPEED changed from 30 to 20.
[0] CYCLE_START_SPEED changed from 20 to 10.
[0] CYCLE_BRAKE changed from 30 to 15.
[0] CYCLE_BRAKE_REFILL changed from 0.1 to 1.
[0] SCORE_KILL changed from 15 to 1.
[0] SCORE_SUICIDE changed from 15 to 0.
[0] MESSAGE_OF_DAY changed from  to This Map was Created by Ratchet. Have Fun!.
[0] CYCLE_ACCEL_SELF changed from 1 to 3.
[0] CYCLE_ACCEL changed from 20 to 3.
[0] CYCLE_RUBBER changed from 5 to 4.5.
[0] FORTRESS_MAX_PER_TEAM changed from 0 to 1.
[0] CYCLE_RUBBER_TIME changed from 10 to 2.
[0] CYCLE_DELAY changed from 0.1 to 0.12.
[0] Command NAME_TEAM_AFTER_PLAYER_1 unknown.
[0] NUM_AIS changed from 0 to 3.
[0] ROUND_CONSOLE_MESSAGE changed from And now a word from our news chair:  DOOOOOOM to Welcome To Ultimate Sumo, Good Luck.
[0] ROUND_CENTER_MESSAGE changed from KKILLLER to Good Luck.
[0] CYCLE_ACCEL_RIM changed from 5 to 3.
[0] Hello,  Good Luck. This is  Ultimate Sumo!
[0] Bound socket to *.*.*.*:58019.
[0] Bound socket to *.*.*.*:4536.
[0] Setting CYCLE_ACCEL_RIM (Group: Bumpy) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
[0] Connecting to Master Server 1...
[0] Killing user 0, ping 1.25.
[0] Login information sent. Waiting for reply...
[0] Got address 89.246.56.85:4536.
[0] Login Succeeded. User Nr. 1 
[0] Syncing with server...
[0] Relabeling NetObjects...
[0] Syncing again...
[0] Done!
[0] Sending my server info...
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 0.18354.
[0] Closing socket bound to *.*.*.*:4536
[0] Bound socket to *.*.*.*:4536.
[0] Setting CYCLE_ACCEL_RIM (Group: Bumpy) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
[0] Connecting to Master Server 2...
[0] Killing user 0, ping 1.25.
[0] Login information sent. Waiting for reply...
[0] Login Succeeded. User Nr. 1 
[0] Syncing with server...
[0] Relabeling NetObjects...
[0] Syncing again...
[0] Done!
[0] Sending my server info...
[33] Killing user 33, ping 1.25.
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 0.266646.
[0] Closing socket bound to *.*.*.*:4536
[0] Bound socket to *.*.*.*:4536.
[0] Setting CYCLE_ACCEL_RIM (Group: Bumpy) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
[0] Connecting to Master Server 3...
[0] Killing user 0, ping 1.25.
[0] Login information sent. Waiting for reply...
[0] Login Succeeded. User Nr. 1 
[0] Syncing with server...
[0] Relabeling NetObjects...
[0] Syncing again...
[0] Done!
[0] Sending my server info...
[33] Killing user 33, ping 1.25.
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 0.280415.
[0] Closing socket bound to *.*.*.*:4536
[0] Bound socket to *.*.*.*:4536.
[0] Setting CYCLE_ACCEL_RIM (Group: Bumpy) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
[0] Connecting to Master Server 4...
[0] Killing user 0, ping 1.25.
[0] Login information sent. Waiting for reply...
[0] Login failed: Timeout.
[33] Killing user 33, ping 1.25.
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 1.25.
[0] Closing socket bound to *.*.*.*:4536
[0] Bound socket to *.*.*.*:4536.
[0] Setting CYCLE_ACCEL_RIM (Group: Bumpy) deviates from its default value; clients older than 0.2.8_beta3 will not be allowed in.
[0] Ping charity changed from 0 to 500.
[0] Nobody there. Taking a nap...
[0] Timestamp: 2010/12/27 10:18:53
[0] Closing socket bound to *.*.*.*:4536
[0] Bound socket to *.*.*.*:4536.
Might I add, that I can see it and connect to it perfectly in lan
BUT, it does not show up on the servers page, nor can any of my friends find it

<edit> i also found out, that I hae a pre-resricted cone nat router. Does that mean anything important to me?
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Z-Man
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Re: oh shoot! my server has stopped showing up!

Post by Z-Man »

dkiller wrote:i also found out, that I hae a pre-resricted cone nat router. Does that mean anything important to me?
The kind of router does not matter; you need to set up port forwarding for all kinds.
A problem may be the port. You say your server is on 4534, but the logs say it's on 4536. You probably added configuration files from somewhere that change the port. You either need to adapt your port forwarding rules or change the port back.
dkiller
On Lightcycle Grid
Posts: 16
Joined: Sun Oct 10, 2010 5:52 pm

Re: oh shoot! my server has stopped showing up!

Post by dkiller »

RIght, sorry, forgot that I did indeed change that ago. Now I have it back to port 4534, and yet the server still does not show up in http://www.armagetronad.net/servers.php. shouldn't the server show up there if the log indeed says, it connects to the master, logs in and succeeds?
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Z-Man
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Re: oh shoot! my server has stopped showing up!

Post by Z-Man »

No. The masters also ping the servers and only list those where pings got successful answers. If the masters can't ping a server, nobody else can, and nobody can connect, so there is no point in listing those servers. How can you make pings succeed? Set up port forwarding correctly.
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