to make your walls move and look like fire
1- use this rim_wall in your textures. (in the game the walls will look nothing like the rim_wall you see)
2- use note pad and click open, look at all file types, then open settings_visual.cfg. (in config folder which is in armagetron advanced folder.)
3- now change RIM_WALL_STRETCH_X to .05 (RIM_WALL_STRETCH_X .05) then click save not save as.
4- then finaly change your display settings/detail settings/ wall texture to bilinear or nearest.
your walls should now move and look like fire. i think that it looks coolest with low rimwalls and infinite on.
Moving fire walls
Moving fire walls
Last edited by RYON on Mon Nov 08, 2010 1:46 am, edited 4 times in total.
Re: Moving fire walls
this one has a little bit of blue at the base...but i would use the top one..this one sucks...to me.
Last edited by RYON on Mon Nov 08, 2010 10:14 pm, edited 1 time in total.
Re: Moving fire walls
this zip file has the new tron legacy bike, comes with settings_visual file. the floors are tron legacy floors but not so white and distracting, the floors are mirrord alittle more, blue or red lights in the sky, tron legacy dir_wall and moving electric rim_wall and moving fire_wall comes with it. basicaly looks like mine. looks best with low rim walls and infinite on.
REMEMBER TO SET WALL DETAIL TO BILINEAR for the walls to work
REMEMBER TO SET WALL DETAIL TO BILINEAR for the walls to work
- Attachments
-
- tronlegacyalive.zip
- (606.09 KiB) Downloaded 359 times
Re: Moving fire walls
Hey, Ryon, will you make a short video, i'd like to see how this is supposed to look?
Re: Moving fire walls
i would but i dont know how to make vidoes. i dont have the right program to do it. but just look at the rim and imagin its static on your tv. its like that but then slowy dies out towards the top of the rim. this effect is best when you set your rim to low. if you have a nice computer it should run fine. my computer sucks so it effects my fps a bit. but these rims are definatly AWESOME, i use the static electricity rims i posted. theyre the same but they're blue. the only diffence is that these are red.
moving static electricity rims http://forums3.armagetronad.net/viewtop ... 47&t=20801
moving static electricity rims http://forums3.armagetronad.net/viewtop ... 47&t=20801
Re: Moving fire walls
I can make videos, but i need to know what its suppost to look like too. It probley wont help.
-----
Also besides the fact i got this when i tryed to open the program after pasting into the folders: for tips about running this application.
Show details Close[/code]
-----
Also besides the fact i got this when i tryed to open the program after pasting into the folders:
Code: Select all
The program armagetronad.exe has encountered a serious problem and needs to close. We are sorry for the inconvenience.
This can be caused by a problem in the program or defency. You may want to check the [u][color=#0000FF]Application Database[/color][/u]
Show details Close[/code]
Code: Select all
Unhandled exception: unimplemented function SDL.dll.SDL_getenv called in 32-bit code (0x7bc4c4b0).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc4c4b0 ESP:008cfcd8 EBP:008cfd3c EFLAGS:00000202( - -- I - - - )
EAX:006bdf9a EBX:7bca5ff4 ECX:7bcae908 EDX:00000000
ESI:008cfce4 EDI:00401110
Stack dump:
0x008cfcd8: 008cfd28 7bc4e09c 7bcae904 80000100
0x008cfce8: 00000001 00000000 7bc4c4b0 00000002
0x008cfcf8: 006befec 006bdf9a 0000000a 00401110
0x008cfd08: 00000000 00000001 7ffd8c00 00000000
0x008cfd18: 7bc4dfab 7b896ff4 0000000a 00401110
0x008cfd28: 008cfd48 7b853f75 7c510000 00115fcb
Backtrace:
=>0 0x7bc4c4b0 in ntdll (+0x3c4b0) (0x008cfd3c)
1 0x0024000f (0x008cfd78)
2 0x005aa506 in armagetronad (+0x1aa505) (0x008cfdf8)
3 0x004010b6 in armagetronad (+0x10b5) (0x008cfe50)
4 0x00401128 in armagetronad (+0x1127) (0x008cfe70)
5 0x7b85b3ec call_process_entry+0xb() in kernel32 (0x008cfe88)
6 0x7b85ea7b in kernel32 (+0x4ea7a) (0x008cfec8)
7 0x7bc71f80 call_thread_func_wrapper+0xb() in ntdll (0x008cfed8)
8 0x7bc721bd call_thread_func+0x7c() in ntdll (0x008cffa8)
9 0x7bc71f5e RtlRaiseException+0x21() in ntdll (0x008cffc8)
10 0x7bc4c8ce in ntdll (+0x3c8cd) (0x008cffe8)
0x7bc4c4b0: subl $4,%esp
Modules:
Module Address Debug info Name (91 modules)
PE 250000- 26e000 Deferred sdl_image
PE 270000- 29b000 Deferred sdl_mixer
PE 2a0000- 37f000 Deferred libxml2
PE 400000- 6c1000 Export armagetronad
PE 8d0000- 9a9000 Deferred iconv
PE 10000000-10052000 Deferred sdl
PE 61b80000-61b98000 Deferred zlib1
PE 64f40000-64f67000 Deferred jpeg
PE 67580000-675b6000 Deferred libpng13
ELF 7b800000-7ba17000 Dwarf kernel32<elf>
\-PE 7b810000-7ba17000 \ kernel32
ELF 7bc00000-7bcc2000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcc2000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7c59e000-7c5d2000 Deferred uxtheme<elf>
\-PE 7c5a0000-7c5d2000 \ uxtheme
ELF 7c5de000-7c604000 Deferred libexpat.so.1
ELF 7c604000-7c633000 Deferred libfontconfig.so.1
ELF 7c633000-7c636000 Deferred libxinerama.so.1
ELF 7c63b000-7c644000 Deferred libxcursor.so.1
ELF 7c755000-7c777000 Deferred imm32<elf>
\-PE 7c760000-7c777000 \ imm32
ELF 7c777000-7c80b000 Deferred winex11<elf>
\-PE 7c780000-7c80b000 \ winex11
ELF 7c80b000-7c883000 Deferred libfreetype.so.6
ELF 7c883000-7c978000 Deferred comctl32<elf>
\-PE 7c890000-7c978000 \ comctl32
ELF 7c978000-7cb89000 Deferred shell32<elf>
\-PE 7c990000-7cb89000 \ shell32
ELF 7cb89000-7e2ab000 Deferred libnvidia-glcore.so.270.41.06
ELF 7e2f7000-7e304000 Deferred libxi.so.6
ELF 7e304000-7e309000 Deferred libxfixes.so.3
ELF 7e309000-7e30c000 Deferred libxcomposite.so.1
ELF 7e30c000-7e320000 Deferred libz.so.1
ELF 7e322000-7e329000 Deferred libxrandr.so.2
ELF 7e329000-7e332000 Deferred libxrender.so.1
ELF 7e345000-7e3b0000 Deferred shlwapi<elf>
\-PE 7e350000-7e3b0000 \ shlwapi
ELF 7e3b0000-7e46b000 Deferred opengl32<elf>
\-PE 7e3d0000-7e46b000 \ opengl32
ELF 7e46b000-7e484000 Deferred libxcb.so.1
ELF 7e484000-7e4a2000 Deferred libgcc_s.so.1
ELF 7e597000-7e6b4000 Deferred libx11.so.6
ELF 7e6b4000-7e6c3000 Deferred libxext.so.6
ELF 7e6c3000-7e6da000 Deferred libice.so.6
ELF 7e6da000-7e7a8000 Deferred libgl.so.1
ELF 7e7a8000-7e818000 Deferred libglu.so.1
ELF 7e818000-7e81d000 Deferred libxxf86vm.so.1
ELF 7e837000-7e84b000 Deferred libresolv.so.2
ELF 7e84b000-7e853000 Deferred libsm.so.6
ELF 7e853000-7e86a000 Deferred glu32<elf>
\-PE 7e860000-7e86a000 \ glu32
ELF 7e86a000-7e88c000 Deferred iphlpapi<elf>
\-PE 7e870000-7e88c000 \ iphlpapi
ELF 7e88c000-7e8bd000 Deferred ws2_32<elf>
\-PE 7e890000-7e8bd000 \ ws2_32
ELF 7e8bd000-7e8d8000 Deferred wsock32<elf>
\-PE 7e8c0000-7e8d8000 \ wsock32
ELF 7e8d8000-7e900000 Deferred msacm32<elf>
\-PE 7e8e0000-7e900000 \ msacm32
ELF 7e900000-7e977000 Deferred rpcrt4<elf>
\-PE 7e910000-7e977000 \ rpcrt4
ELF 7e977000-7ea7f000 Deferred ole32<elf>
\-PE 7e990000-7ea7f000 \ ole32
ELF 7ea7f000-7eb2c000 Deferred winmm<elf>
\-PE 7ea90000-7eb2c000 \ winmm
ELF 7eb2c000-7ec6c000 Deferred user32<elf>
\-PE 7eb40000-7ec6c000 \ user32
ELF 7ec6c000-7ecfa000 Deferred msvcrt<elf>
\-PE 7ec80000-7ecfa000 \ msvcrt
ELF 7ecfa000-7edb8000 Deferred gdi32<elf>
\-PE 7ed10000-7edb8000 \ gdi32
ELF 7edb8000-7ee19000 Deferred advapi32<elf>
\-PE 7edc0000-7ee19000 \ advapi32
ELF 7ee19000-7ee25000 Deferred libnss_files.so.2
ELF 7ee25000-7ee2f000 Deferred libnss_nis.so.2
ELF 7ee2f000-7ee46000 Deferred libnsl.so.1
ELF 7efbb000-7efe1000 Deferred libm.so.6
ELF 7efe2000-7efe7000 Deferred libxdmcp.so.6
ELF 7efe7000-7f000000 Deferred version<elf>
\-PE 7eff0000-7f000000 \ version
ELF f7471000-f7474000 Deferred libxau.so.6
ELF f7475000-f7479000 Deferred libdl.so.2
ELF f7479000-f75c0000 Deferred libc.so.6
ELF f75c1000-f75da000 Deferred libpthread.so.0
ELF f75da000-f75de000 Deferred libuuid.so.1
ELF f75de000-f75e0000 Deferred libnvidia-tls.so.270.41.06
ELF f75f1000-f75f9000 Deferred libnss_compat.so.2
ELF f75f9000-f773a000 Dwarf libwine.so.1
ELF f773c000-f775a000 Deferred ld-linux.so.2
ELF f775a000-f775b000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000020 0
0000001f 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
00000024 (D) C:\Program Files\Armagetron Advancedfire\armagetronad.exe
00000025 0 <==
System information: