cycle_wall_lengths resetting
cycle_wall_lengths resetting
So my cycle_walls_length resets from the value of 300 that I have in the settings_custom.cfg to -1 at the beginning of each new round. I've placed cycle_walls_length, sp_walls_length, and walls_length at 300 in the settings_custom.cfg file, and still have the problem. Any ideas?
Re: cycle_wall_lengths resetting
Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH
- INW
- Reverse Outside Corner Grinder
- Posts: 1950
- Joined: Tue Jul 07, 2009 4:10 pm
- Location: Charlotte, NC, USA
Re: cycle_wall_lengths resetting
What map are you using in the server? It could be a setting inbedded in the map and if walls_length is set in the map by default...that's stupid.
Re: cycle_wall_lengths resetting
Not quite sure, they were settings I got from a friend. Probably a jumbled mess, but I'm a noob at this, so I don't know. Here's the settings_custom.cfg . The only things that bug me are the cycle wall lengths resetting, as well as the explosion radius, (which I keep set at zero, but also keeps resetting each round):
Code: Select all
Global_id 1
talk_to_master 1
SERVER_NAME (server's name, of course)
MESSEGE_OF_DAY blah blah blah
MESSAGE_OF_DAY_TIMEOUT 60
TITLE_OF_DAY blah blah blah
dedicated_idol 120
cycle_accel 7
cycle_accel_enemy 1
cycel_accel_offset 2
cycle_accel_rim 0
cycle_accel_self 1
cycle_accel_slingshot 1
cyclce_accel_tunnel 1
cycle_bostfactor_enemy 1
cycle_brake_refill 0.1
cycle_brake 3
cycle_brake_deplete -1
cycle_delay 0.03
cycle_rubber 7
cycle_rubber_delay 0
cycle_rubber_speed 40
cycle_rubber_time 1
cycle_rubber_wall_shrink 1
cycle_speed 17
cycle_speed_max 0
cycle_speed_min 0.25
cycle_start_speed 20
cycle_turn_speed_factor 0.95
cycle_wall_near 5
cycle_walls_length 300
max_clients 16
score_die 0
score_kill 1
score_size 0.13
score_suicide 0
score_survive 0
score_win 0
talk_to_master 1
teams_max 16
teams_min 0
teams 0
walls_length 300
walls_stay_up_delay 1
win_zone_min_round_time 3600
win_zone_deaths -1
win_zone_min_last_death -1
win_zone_initial_size -1
win_zone_expansion -1
game_type 1
auto_team 1
global_id 1
trust_lan 1
new_teams_allowed 0
num_ais
sp_num_ais 1
team_max_players 10
sp_teams_max 16
sp_team_min_players 1
size_factor -3
game_type 1
auto_team 1
global_id 1
trust_lan 1
new_teams_allowed 0
num_ais
sp_num_ais 1
team_max_players 1
sp_teams_max 16
sp_team_min_players 1
size_factor -3
explosion_radius 0
spam_protection -2
spam_maxlen 999
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6711
- Joined: Thu Dec 18, 2003 7:03 pm
Re: cycle_wall_lengths resetting
Unrelated... idle?Vibe wrote:Code: Select all
dedicated_idol 120
Re: cycle_wall_lengths resetting
That, and SP_WALLS_LENGTH in addition if you want it to apply to single player. CYCLE_WALLS_LENGTH is the undocumented internal setting. We should probably make them invisible to the user one day.Jip wrote:Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH
Re: cycle_wall_lengths resetting
If you set DEDICATED_IDLE to 120, your server will shut off after 2 hours and won't automatically go back up without a script.
It would be good. That setting messes me up occasionally when I forget what it does.Z-Man wrote:That, and SP_WALLS_LENGTH in addition if you want it to apply to single player. CYCLE_WALLS_LENGTH is the undocumented internal setting. We should probably make them invisible to the user one day.Jip wrote:Use WALLS_LENGTH instead of CYCLE_WALLS_LENGTH
<-- Proud co-leader of Rogue Tronners
- Phytotron
- Formerly Oscilloscope
- Posts: 5041
- Joined: Thu Jun 09, 2005 10:06 pm
- Location: A site or situation, especially considered in regard to its surroundings.
- Contact:
Re: cycle_wall_lengths resetting
And cycle_bostfactor_enemy 1.
We have nearby neighbors with a dedicated idol of Buddha on their lawn. Just sits there day and night, without moving, incessantly smiling. That's dedication.
We have nearby neighbors with a dedicated idol of Buddha on their lawn. Just sits there day and night, without moving, incessantly smiling. That's dedication.