If harassing makes you happier, go ahead
Nah well, had Photofiltre open, was lazy, but yea, I'm not a sine.wav
apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
owned wrote:However, you can gain a substantial advantage over your opponent if you are going in the same direction but are slightly ahead of their cycle.
It's a lot like shrinking a def in fortress. You're basically copying their wall, but staying far enough (but not too far) ahead of them so that they can't kill you, and they have to hide behind their tail in fear that you'll cut into their space.
Asides from this, what'll help you a lot in sumo is watching your opponent more than you watch yourself.
...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
That's what glances are for. Having a small FOV allows you to make very tight turns and also lets you see everywhere if you glance the right way.
sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
Newbie, slashy, me and others use a 'plain cam'. The camera is positioned in a close-to-45° angle behind/above the cycle, this allows you to see much more of the grid, though some people notice a loss in accuracy of the turns.
sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
That's what glances are for. Having a small FOV allows you to make very tight turns and also lets you see everywhere if you glance the right way.
This is interesting...
My FOV is huge, I can see the full zone most of the time, and I rarely have trouble in determining where gaps lie... glancing feels extremely awkward and even then you learn only where one player is at the expense of knowing where you are going, and where other people are (and also at the expense of your finger time to press the button)
I can't imagine what glancing adds, that just zooming out doesn't, unless maybe you have weird textures or low screen res which make it hard to spot gaps.
MikeyW wrote:I can't imagine what glancing adds, that just zooming out doesn't, unless maybe you have weird textures or low screen res which make it hard to spot gaps.
It's more useful for camera's that instead of looking from a really high pov, such that you can see an entire zone, look from lower angles and more in the forward direction (the direction your cycle is facing). Glancing then gives you the ability to look to both sides and behind you, and see enemies that you wouldn't see otherwise. Try smartcam or custom cam (a lower custom cam if you're using it already) and you'll see what i mean.