Sumo theory, 1v1 hypothetical situations
Re: Sumo theory, 1v1 hypothetical situations
If harassing makes you happier, go ahead
Nah well, had Photofiltre open, was lazy, but yea, I'm not a sine.wav
Nah well, had Photofiltre open, was lazy, but yea, I'm not a sine.wav
Reigning champion of: Sir-spam-a-lot 2011apparition wrote:You being able to kill so many players that quickly and efficiently is evidence that the community skill level must be dropping... Sad
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Re: Sumo theory, 1v1 hypothetical situations
Do these forums have an arts and crafts section, or maybe a Refrigerator section that we can put those pics in?
- Phytotron
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Re: Sumo theory, 1v1 hypothetical situations
Doesn't MS Paint have a line tool?
I'll never understand the fun in constantly chasing your tail.
I'll never understand the fun in constantly chasing your tail.
Re: Sumo theory, 1v1 hypothetical situations
you get a perverse, subconscious idea like this and project it onto your enemy:
Re: Sumo theory, 1v1 hypothetical situations
the new one (windows 7) has a modified line tool where clicking on the end of an existing line picks it up, rather than starts a new line.
Somehow Microsoft have managed to screw up the simplest program ever.
Somehow Microsoft have managed to screw up the simplest program ever.
Re: Sumo theory, 1v1 hypothetical situations
It's a lot like shrinking a def in fortress. You're basically copying their wall, but staying far enough (but not too far) ahead of them so that they can't kill you, and they have to hide behind their tail in fear that you'll cut into their space.owned wrote:However, you can gain a substantial advantage over your opponent if you are going in the same direction but are slightly ahead of their cycle.
Asides from this, what'll help you a lot in sumo is watching your opponent more than you watch yourself.
Don't hate the player, hate the entire clan.
Re: Sumo theory, 1v1 hypothetical situations
That goes for all of tron, not only sumo.chah wrote:watching your opponent more than you watch yourself.
As long as you aren't in a tight situation, you should always watch your surroundings and opponents.
Re: Sumo theory, 1v1 hypothetical situations
...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
Re: Sumo theory, 1v1 hypothetical situations
That's what glances are for. Having a small FOV allows you to make very tight turns and also lets you see everywhere if you glance the right way.sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
Re: Sumo theory, 1v1 hypothetical situations
Newbie, slashy, me and others use a 'plain cam'. The camera is positioned in a close-to-45° angle behind/above the cycle, this allows you to see much more of the grid, though some people notice a loss in accuracy of the turns.sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
Olive a.k.a ZeMu, MoonFlower & chicken.
Re: Sumo theory, 1v1 hypothetical situations
This is interesting...owned wrote:That's what glances are for. Having a small FOV allows you to make very tight turns and also lets you see everywhere if you glance the right way.sinewav wrote:...except that I've heard some of the "best" sumo players have a camera and FOV settings that only allow them to see a few meters in every direction. "Mazers" do this I think.
My FOV is huge, I can see the full zone most of the time, and I rarely have trouble in determining where gaps lie... glancing feels extremely awkward and even then you learn only where one player is at the expense of knowing where you are going, and where other people are (and also at the expense of your finger time to press the button)
I can't imagine what glancing adds, that just zooming out doesn't, unless maybe you have weird textures or low screen res which make it hard to spot gaps.
Re: Sumo theory, 1v1 hypothetical situations
How many axes does that sumo map have Roze? XD
Re: Sumo theory, 1v1 hypothetical situations
hahLiz wrote:How many axes does that sumo map have Roze?
chuckled.
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Re: Sumo theory, 1v1 hypothetical situations
It's more useful for camera's that instead of looking from a really high pov, such that you can see an entire zone, look from lower angles and more in the forward direction (the direction your cycle is facing). Glancing then gives you the ability to look to both sides and behind you, and see enemies that you wouldn't see otherwise. Try smartcam or custom cam (a lower custom cam if you're using it already) and you'll see what i mean.MikeyW wrote:I can't imagine what glancing adds, that just zooming out doesn't, unless maybe you have weird textures or low screen res which make it hard to spot gaps.
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Re: Sumo theory, 1v1 hypothetical situations
On the handful of occasions I've played sumo, I went to an overhead cam (_TURN_SPEED 0). Set height to taste.