Anything about how you get those awesome core-dumps, or why you don't get them...
DDMJ
Reverse Outside Corner Grinder
Posts: 1882 Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:
Post
by DDMJ » Tue May 25, 2010 11:25 pm
I noticed that since there are more players in an 8v8 (duh), you could have position #1 suicide-hole the wall in front of him (since he hasn't used any rubber at the start) and then have position #2 or #3 (the one doing this should not double-grind at the start so he can save rubber) go through and then grind for an easy center attack...does that make sense?
Here, I drew it up:
What's better...normal 8v8 or 8v7 with 1 player (potentially) in the enemy's zone?
Mkay1
Shutout Match Winner
Posts: 1146 Joined: Mon Jun 01, 2009 4:35 pm
Contact:
Post
by Mkay1 » Tue May 25, 2010 11:32 pm
Well, there would be a dead tail in tour defense.
Titanoboa
Reverse Outside Corner Grinder
Posts: 1795 Joined: Sun Feb 22, 2009 8:07 pm
Post
by Titanoboa » Tue May 25, 2010 11:44 pm
wouldn't it make more sense in a way that the pos 2 makes the hole which would block the enemy center off, and the pos 1 has 5 rubber left for center attacking.
Big weakness is of course that you'd leave your own center wide open, and fall into a player disadvantage (in numbers, at least).
(@Mkay: the dead tail would disappear fast enough for the def to set up normally)
sinewav
Graphic Artist
Posts: 6519 Joined: Wed Jan 23, 2008 3:37 am
Contact:
Post
by sinewav » Tue May 25, 2010 11:50 pm
I invented that.
Concord
Reverse Outside Corner Grinder
Posts: 1661 Joined: Sun Oct 21, 2007 5:24 pm
Post
by Concord » Wed May 26, 2010 12:02 am
5 months ago, no less.
Hoax
Shutout Match Winner
Posts: 892 Joined: Sun Jun 18, 2006 5:24 pm
Location: UK
Post
by Hoax » Wed May 26, 2010 2:12 am
The success of this would be for how long it takes the other team to get wise
DDMJ
Reverse Outside Corner Grinder
Posts: 1882 Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:
Post
by DDMJ » Wed May 26, 2010 6:09 am
Hoax wrote: The success of this would be for how long it takes the other team to get wise
You could say the same with the "torpedo" tactic. This is supposed to be a one-round buzz-kill.
Hoax
Shutout Match Winner
Posts: 892 Joined: Sun Jun 18, 2006 5:24 pm
Location: UK
Post
by Hoax » Wed May 26, 2010 6:54 am
Yes like all tactics eventually. I'm pretty sure this would work for more than 1 round against a team like vcl :D:D:D
Goodygumdrops
Round Winner
Posts: 246 Joined: Thu Jun 08, 2006 2:39 am
Post
by Goodygumdrops » Wed May 26, 2010 3:15 pm
Hoax wrote: I'm pretty sure this would work for at least a whole match against a team i was sweeping for
Well...I did.
Joe
Core Dumper
Posts: 161 Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:
Post
by Joe » Wed May 26, 2010 4:09 pm
Goodygumdrops wrote: Reigning Champion of : Durka's mom
owned
Hoax
Shutout Match Winner
Posts: 892 Joined: Sun Jun 18, 2006 5:24 pm
Location: UK
Post
by Hoax » Wed May 26, 2010 5:58 pm
hahaha very efficient goody considering your condition
apparition
Match Winner
Posts: 630 Joined: Sun Dec 03, 2006 9:59 am
Location: The Mitten, USA
Post
by apparition » Thu May 27, 2010 5:59 am
sinewav wrote: I invented that.
Agreed. We have plenty of proof. Durka's so behind the times. Although I did see him playing the other day. Yeah, he didn't even miss rounds to text either!
Titanoboa
Reverse Outside Corner Grinder
Posts: 1795 Joined: Sun Feb 22, 2009 8:07 pm
Post
by Titanoboa » Thu May 27, 2010 8:23 pm
DDMJ wrote: [img]
Just FYI, that "suicide" will give away 2 points, but
nt!
Concord
Reverse Outside Corner Grinder
Posts: 1661 Joined: Sun Oct 21, 2007 5:24 pm
Post
by Concord » Fri May 28, 2010 1:47 am
Also, position 3 makes the hole. Position three has to grind or your team is screwed. Also, position 1 has to cover center while the hole develops.
DDMJ
Reverse Outside Corner Grinder
Posts: 1882 Joined: Thu Jun 08, 2006 12:15 am
Location: LA, CA, USA, NA
Contact:
Post
by DDMJ » Fri May 28, 2010 9:05 pm
Titanoboa wrote: DDMJ wrote: [img]
Just FYI, that "suicide" will give away 2 points, but
nt!
How?
Concord wrote: Also, position 3 makes the hole. Position three has to grind or your team is screwed.
Position 3 is grinding...