Ladle 31

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pike
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Ladle 31

Post by pike »

7th March 2010. Don't forget to sign up your team: http://wiki.armagetronad.net/index.php? ... oard#Teams

Speeders now hold a record of 4 Ladle wins and are obviously looking to win it for 3rd time in a row. It's going to be a good tourney :)

gl hf :)

Concord
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Re: Ladle 31

Post by Concord »

yes it will

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Jip
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Re: Ladle 31

Post by Jip »

Looking foreward to it :P Good luck all!

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apparition
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Re: Ladle 31

Post by apparition »

Hell yeah, can't wait!

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kyle
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Re: Ladle 31

Post by kyle »

I cleared the servers (just committed out the ones that are not know for sure), so if you are one od those that i did not uncommitted, just move it out of the commits.
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sinewav
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Re: Ladle 31

Post by sinewav »

HEY!

Wasn't there talk about having a place for a second team leader? In case the team leader couldn't make it? Anyway, it seems like a good idea. That way matches have a greater chance of starting on-time, right?

Concord
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Re: Ladle 31

Post by Concord »

any team member should be able to /invite, I think.

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DDMJ
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Re: Ladle 31

Post by DDMJ »

Concord wrote:any team member should be able to /invite, I think.
The somewhat annoying consequence with that is if some troll joins one of the teams well before the match, /lock's the team, and /uninvite's everyone. Then again, this could be solved with an easy poll-kick.

Concord
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Re: Ladle 31

Post by Concord »

only team captains should be able to /lock /uninvite

but everyone should be able to /unlock and /invite

does that make sense?

LucK
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Re: Ladle 31

Post by LucK »

Yea it does because if the team leader leaves without unlocking the team no one can join and the players on that team cant invite or unlock it.

But with that thought of players joining locking and kicking players if the players like knew how it worked they could simply invite themselves back to the team and kick the person who tried to kick them but yes I see how this could easily be taken advantage of.

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DDMJ
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Re: Ladle 31

Post by DDMJ »

LucK wrote:Yea it does because if the team leader leaves without unlocking the team no one can join and the players on that team cant invite or unlock it.
If the team leader leaves and the team is locked, the player(s) with the next highest authority level(s) is(are) automatically given the powers to /unlock it.
LucK wrote:But with that thought of players joining locking and kicking players if the players like knew how it worked they could simply invite themselves back to the team and kick the person who tried to kick them but yes I see how this could easily be taken advantage of.
You can't /invite yourself to a team.

LucK
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Re: Ladle 31

Post by LucK »

Sorry I worded it wrong. Like if you see Person has been kicked from team blue. Before that round ends person still has the chance to /invite himself back to the team which makes it so he doesn't leave. If he has the power to invite.

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sinewav
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Re: Ladle 31

Post by sinewav »

* sine.wav /invite self *
sine.wav wants to go to the cool party on the next respawn.

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Van-hayes
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Re: Ladle 31

Post by Van-hayes »

I am pretty sure you can't invite yourself onto a team you aren't on, that would make no sense if spectators could invite themselves.
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Desolate
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Re: Ladle 31

Post by Desolate »

He means if you are already on the team, and some guy who was given team leader powers decides to /uninvite you from the team. As long as the round doesn't end and you don't enter spectator mode, you can still /invite yourself back to the same team if you have the power as well.

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